This might be useful for expanding the base building space to allow more total facilities.
Yes it is possible but that will truly require a significant amount of work, at this point will be beyond the scope of the current conversion, but hey if someone has the skills to do it we can add 1 row and 1 column just to give you extra space beyond that i think is too much.
I wish I knew how to code stuff, but I'm willing to help in any way I can.
You and me both my friend, you and me both. What is your skill set maybe you are "an artist savant" and never knew about it.
So, basically, you have forked the project and you are working on your own branch. As the main branch has adjustable positioning for the GUI, it just has to implement adjustable font and size to catch up with what you have here.
Yes, i have forked it and like i knew from the beginning my code will not be compatible with basecode. The main branch has mod-able GUI but this means you can adjust location and maybe size of items. But it just doesn't end there there are a gizillion updates, fixes from like 50 people on the main basecode, and they touch on just about every part of the game.
Like Falko state, the difference between what i am doing and a mod-able GUI is drastic. The current branch will retain all its states but allow you to move them around and resize them, however you cannot add functionality to those state (without code adjustments). My version is basically removing redundant functionality and putting several states into a single state.
Thus I have the main BaseViewState from there i will have let say the BaseInfoState, which includes Baseinfostate, trasnsferstate, storesstate and monthlycoststate, rolled into a single state, such that when you click the baseinfostate all that information will be available in a single single screen, instead of clicking one then click ok then click another then Ok and so on, i am trying to remove tedious going back and forth, without changing the functionality of the screens.
Warboy has thought me how to create multiple windows in a single screen and having all areas remain active. And SupSuper has mentioned the approach of superstates to allow childstates in teh same window, I am not sure which approach is the best or even the better one, I will right now do the simpler thing which is create my child state, and then we will see how we can bring those into the main state.
Baseinfostate
Soldierstate
buildfacilitystate
researchstate
manufacturestate
transferstate
purchaserecruitstate
sellsackstate
We are here for the long haul ladies, so zip your fanny packs, grab an MRE and lets get moving.