Hello everyone,
now i know that everyone is busy working on their own mod, so what i am attempting is a bit to ambitious for a single non-programmer
THe basic idea of the mod that i want to do is a "higher resolution" version of the game and by the i mean bring to game to 960x600 base res
This is where i have been putting a lot of my ideas and artwork that i want to use in the mod
https://plus.google.com/u/1/photos/117436529281832067974/albums/5894756605877745809BattlescapeWith help from warboy, supsuper and Volutar i was able to get the battle scep control panel working to about 95% there is one more function not available but it should be easy to implement for a programmer
Currently i am working on modifying the inventory screen, basically trying to combine the stats screen with the inventory screen. right now it si still very early and the GUI is not displaying object properly as well as the active areas are not available.
The sprites for the battle scape are original plus the combination of Chiko's sprites and maybe one or 2 that i did. they will be improved and changed in size to fit the new sprite size.
https://plus.google.com/u/1/photos/117436529281832067974/albums/5894756605877745809/5903334156910804130?pid=5903334156910804130&oid=117436529281832067974I have also added a couple of mods from warboy and Moriaty and some artwork from Luke.
Lastly I would like the actual battlescape to be displayed in a closer view of the map
Geoscape Truly i have not done anythign on it yet just a mock up of how i would like it to be viewed since i do not think the old bar style GUI will work too well.
https://plus.google.com/u/1/photos/117436529281832067974/albums/5894756605877745809/5906640753431219170?pid=5906640753431219170&oid=117436529281832067974Base ManagementUFOPEDIA this one will take a little formating effort i do not want to rework all the screens, i simply want them to fit more objects, allowing more space for fluff text and such.
Research Tree The research tree has been completely added to the ruleset except for cleaning up dependencies and drawing out exact branches everything is added and fully functional.
GUI in here and thanks to Supsuper i want to combine the inventory screen with the stat screen as well and also add Shoes mod for showing awards. based on the awards we talk to him about.
Lastly the GUI in the base management is what will need the most work just to allow a nicer "higher" definition sprites for all the facilities.
As such like i said i have been workign on it and a few things have been implemented and is thanks to a bunch of programmers and artist but is getting to a point that is really hard for me to do the coding
not because i do not have time but just because i do not have the skills.
That website i listed is were most of my ideas are present. I have forked Supsuper branch
https://github.com/Xracer/OpenXcom/tree/WIP this is the branch i work off
https://github.com/Xracer/OpenXcom/tree/master and this is my master
by the way due to the huge difference in reluset this version is no longer compatible with Supsuper master.
Thanks,
Xracer