Author Topic: Palettes for XCOM in GIMP/Paintshop format  (Read 32477 times)

Offline MKSheppard

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Palettes for XCOM in GIMP/Paintshop format
« on: September 19, 2013, 12:41:44 am »
Just what the header of this thread says...

Anyone have them?

Offline xracer

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #1 on: September 19, 2013, 03:59:25 am »

Offline SupSuper

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #2 on: September 19, 2013, 05:59:11 am »
Here you go, I converted them to PAL format, should work in most image editors.

NOTE: Bigobs images can't use the last 16 colors of the Battlescape palette, as they are reserved for the Ufopaedia UI:

If you're having the image editor auto-match the palette, one way to prevent this is to replace them with some dumb color like magenta so they don't get used.
« Last Edit: January 16, 2014, 10:55:01 pm by SupSuper »

Offline tyran_nick

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #3 on: September 19, 2013, 07:57:40 pm »
This is very useful, thanks!

Offline Hadan

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #4 on: September 28, 2013, 01:44:26 pm »
I am sure the information is present somewhere, but maybe it would be helpfull to have it here:
Which Screen in OXC uses which palette?

My specific question:
Which palette is used on the euipment-screen and in ufopeadia?

greetz
Hadan

Offline SupSuper

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #5 on: September 28, 2013, 05:34:08 pm »
I am sure the information is present somewhere, but maybe it would be helpfull to have it here:
Which Screen in OXC uses which palette?

My specific question:
Which palette is used on the euipment-screen and in ufopeadia?

greetz
Hadan
I thought they were self-explanatory. :P Inventory screen uses Battlescape palette, UFOpaedia uses whatever's appropriate (Basescape for facilities, Battlescape for weapons/armor, UFOpaedia for the rest).

Offline Hadan

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #6 on: September 28, 2013, 07:06:55 pm »
Thanks!
Inventory screen uses Battlescape palette
That and Ufopeadia I wasnt sure about.

Offline Warboy1982

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #7 on: October 01, 2013, 11:52:04 pm »
don't use gimp. gimp "optimizes" paletted images and strips out important information.

Offline SupSuper

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #8 on: October 02, 2013, 02:17:30 am »
don't use gimp. gimp "optimizes" paletted images and strips out important information.
Well really every image editor does if you don't tell it otherwise. You gotta make sure it preserves the original palette.

Offline moriarty

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #9 on: October 02, 2013, 07:18:57 am »
yep, but the GIMP truncates the palette after the last used color, even in the correct mode that should preserve the palette. the issue has been reported but I don't know what the status on a fix is...

Offline Hadan

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #10 on: October 19, 2013, 02:42:28 pm »
What Tools are there to extract pictures from the ufo-files? I would like to learn how to add/change items, but as a noob at ufo-modding I dont really know where to start...

greetz
Hadan

Offline Warboy1982

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #11 on: October 19, 2013, 04:20:49 pm »
i use bomb bloke's tools

Offline Hadan

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #12 on: October 24, 2013, 03:23:57 pm »
Thank you!  :)

Follow-up question:
Are there any tools that can generate the different perspectives of a weapon that are needed for HANDOB?
I am useless when it comes to thinking/drawing in 3 dimensions  :o

Offline pmprog

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #13 on: October 24, 2013, 04:36:42 pm »
I guess you have two options - take a current HANDOB set of graphics and draw over them; or model your object in a 3D package, then rotate and take screenshots

Offline Hadan

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Re: Palettes for XCOM in GIMP/Paintshop format
« Reply #14 on: October 24, 2013, 05:43:18 pm »
take a current HANDOB set of graphics and draw over them
That was Plan B.