I created two rulesets, one for balancing crafts and air combat, the other one for changing battlescape weapon stats.
Maybe someone is interested. As usual both files should be loaded via the "options.cfg" together with the standard ruleset.
The changes are as follows:
BalancedWeapon.rul:
- Autoshot only for rifles and autocannon
- Plasma weapons: most damage, medium weight, smaller clips, medium accuracy, medium TU
- Laser weapons: medium damage, large weight, unlimited ammo, best accuracy, slow firing
- standard weapons: low damage, low weight, medium ammo, least accuracy, fast firing
BalancedCraft:
- Plasma needs Elerium for rearming and is weaker
- Avalanche is a single, expensive but devastating missile (nuclear! in ufopaedia
)
- tweaked other craft weapons a bit
- Avenger is more expensive and needs more elerium for refueling than Lightning and Firestorm (it has two reactor chambers)
- Improved UFOs (Both weapons and durability), now they fire back sometimes