Just reading some of the advancements Apocalypse had and it generated a few new options/ possibility within my head to make the game more difficult/interesting.
Possibility to loose some support staff during evacuations ( Cars targeted as alien ship approach , humans stuck in elevators when aliens enter ,etc)
Distance of Lift compared to work/sleep areas factors into number of humans can be lost
Multiply Lifts to allow more civilians to escape but as a side effect, more enemy entry options
scale up existing base map blocks from 10x10 blocks to 20x20 , make existing 20x20 blocks 30x30
Allow for multiply layouts of every map block option but unlike my Multiply UFO ( that rotate randomly) once a facility is built , have that facility layout saved for any future base defence.
Possible Map blocks
10x10:
Lifts, N-S Tunnel , E-W Tunnel, Cross road tunnel , Tunnels with Lockable Gates ( that can be destroyed)
20x20:
Existing SMALL buildings , Underground Car park ( acts like LIFT with additional benefits), Medical bay, security points
30x30 :
Existing Large buildings , some Large versions of small buildings.
downside is, this map would potentially be HUGE to play
People could then make a Interesting environment , choose where to group buildings together and where to leave walkways and bottle necks for enemy attack , also with Surprise options like Hard rock when you try to build on some locations, it will make you rethink some of your plans.
Also i want to be able to view my Base, without waiting for a battle....... Its about LOVE for me