Warboy, Thu Jan 9 03:53:16 2014
some explosion tweakage
don't start any explosions at a frame above 0, instead, range the starting
frame between 0 and -4 (meaning a 4 frame delay) and layer the explosions
accordingly. distribution should be more or less equal between these frame
delays.
I like this a lot! Hopefully the game now will correctly drag the camera to
each explosions and display them one after the other. Important to show the player the scale of destruction.