I wasn't necessarily thinking of remaking
all the assets and/or making them in higher resolution. Though it would be really nice if the option finally was there. What I thought was making a free version of openxcom that runs without the original files. You don't have to have it superior to the original. There's no need to replicate all variation of soldier skins (heads), making all the map-sets and tiles perfect, and making dozens of them. Just implement it so it works. If there is desire, it can be improved later. But it would be a great starting point for modders. And it would also mean that people could try openxcom for free and buy the original for the assets later.
It'd also mean that openxcom is actually ready to use modified assets. And by that I mean easy-to-use assets, not those terrible, hardly editable original joint asset files.
I also do understand the uncanny-valley problem. I believe that it was Project Xenocide that also suffered from this (among other) problems. But if you look at something like
FTL, you can see that high-fidelity graphics
can be made in a way that it is not creepy, it looks nice, has this retro style and is also comfortable to use. Current (original) x-com graphics has all of this except for the comfort of use. We play in this little window in the center of the screen, we have pointlessly gigantic buttons, but we can see only a tiny bit of the battlescape.
The Questions is what else has to go to make the Community version "SAFE" from copyright, Is the Xcom mechanics enough to still capture that same feeling of Fear and Hoplesness, even if there is no Reapers& Etherals in the game? ( I think it is )
Exactly.