aliens

Author Topic: X-Com reaction fire mechanics  (Read 40627 times)

Offline Hobbit Lord

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Re: X-Com reaction fire mechanics
« Reply #45 on: November 04, 2013, 11:35:07 pm »
This wasn't really my playthrough, so I can't verify this (and thus can't place this in the bug tracker), but was the issue of the game not checking your stats correctly when you were fired at during your turn fixed in any of the nightly builds?

To better understand what I am talking about, see this:
https://www.dailymotion.com/video/x16qvdp_o-alienbase-01_music?start=75

At around 01:21, the soldier gets reaction fired at with a Stun Launcher. He does not lose consciousness until another soldier takes a shot during the same turn at 02:24.
Also posted here - https://openxcom.org/forum/index.php/topic,1706.0.html

Offline Danny

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Re: X-Com reaction fire mechanics
« Reply #46 on: November 05, 2013, 12:39:30 pm »
Does the mutual surprise rule still counts in OpenXcom?

I would really like to know... :\

Offline Warboy1982

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Re: X-Com reaction fire mechanics
« Reply #47 on: November 05, 2013, 12:58:40 pm »
Does the mutual surprise rule still counts in OpenXcom?

yes.