Author Topic: [WEAPON] [CRAFT] Tyran_nick's mods  (Read 31052 times)

Offline tyran_nick

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[WEAPON] [CRAFT] Tyran_nick's mods
« on: July 29, 2013, 09:28:03 pm »
Edited first post to list finished mods

Melee Stun Weapon
  - Elerium Mace (A researchable upgrade to Stun Rod)

Mass Accelerator Technology:
 - Mass Accelerator Weapons (Ufopedia technology entry)
 - Mass Accelerator Pistol
 - Mass Accelerator Rifle
 - Mass Accelerator Sniper Rifle (More expensive, but better than rifle. No auto)
 - Mass Accelerator Cannon
 - Mass Accelerator Grenade
 - Mass Accelerator Rocket (New ammunition for Blaster Launcher)
 - Craft Mass Cannon (Craft Weapon)

Graphics replacement mods:
 - Firestorm

New Interceptor:
- Thunderstorm

Will expand this post as I get more things done!
For more details  and downloads check: https://openxcommods.weebly.com/tyran_nick-mods.html (Thanks Luke83!)

As always, feel free to use any assets for your own mods
All mods are now updated for the new string localisation
« Last Edit: October 13, 2013, 04:38:59 pm by tyran_nick »

Offline Mr. Quiet

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Re: New melee weapon
« Reply #1 on: July 29, 2013, 10:30:49 pm »
Nice mod. Looks like you'll be tearing up a few body parts when you knock them out.

Hope to see more of your work, tyran_nick! I especially love mods that give you more creative tech to research.

Offline tyran_nick

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Re: New melee weapon
« Reply #2 on: July 30, 2013, 07:41:56 pm »
Thanks!
Of course if anyone wants to use any parts of this for your mod, you are more than welcome

Some more weapons, this time ranged ones and a grenade.
The mass accelerator weapons can be researched after the laser and plasma technologies and is the human technology response to plasma weapons. Using alien alloys and elerium the scientists at X-com were able to militarise technologies that were impossible before.
Currently I have build only personnel weaponry and have not expanded this to vehicle weapons, craft weapons or base defense.

Included:
 - Mass Accelerator Pistol
 - Mass Accelerator Rifle
 - Mass Accelerator Sniper Rifle
 - Mass Accelerator Cannon
 - Mass Accelerator Grenade

Enjoy!

EDIT: Also added an updated version of the Elerium Mace that includes new sounds and better listing in ufopedia and equip screen. Can I change the file in the first post?

EDIT: Everything is now include in the first post.
« Last Edit: August 07, 2013, 10:45:44 am by tyran_nick »

Offline Mr. Quiet

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Re: New melee weapon
« Reply #3 on: July 31, 2013, 11:04:30 pm »
Wow, those weapons look awesome! Please make more!! Can you show a screen without the visual effect? I think I see the X-COM symbol on the guns :OOOOO

You should edit your OP and list all your mods with screens and change the thread title to tyran_nick's Official Mods Thread or whatever you want ;)


 8)

Offline Yankes

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Re: New melee weapon
« Reply #4 on: July 31, 2013, 11:45:43 pm »
btw can you turn off filters before you made screenshots?

Offline tyran_nick

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Re: New melee weapon
« Reply #5 on: August 01, 2013, 12:57:53 am »
Thanks, I ll edit the post :)
Here is a screenshot without any filters


Offline Yankes

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Re: New melee weapon
« Reply #6 on: August 01, 2013, 01:35:57 am »
much better now, your weapons look great. Only thing I dont like is ammo, I think you should made more detail on it.

Offline xracer

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Re: New melee weapon
« Reply #7 on: August 01, 2013, 05:02:06 am »
i like all the new sprites, they look very nice :)

Offline Mr. Quiet

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Re: New melee weapon
« Reply #8 on: August 04, 2013, 12:06:14 pm »
Very cool nick! What's next on your modding list? 8)

Offline luke83

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Re: New melee weapon
« Reply #9 on: August 04, 2013, 12:19:35 pm »
Very nice work, keep them coming ;D

Offline tyran_nick

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Re: New melee weapon
« Reply #10 on: August 04, 2013, 08:33:31 pm »
Thanks :)
I want to get a bit more comfortable with the research trees and ufopedia entries before I finish off the "mass accelerator" tree. I guess adding a vehicle upgrade (maybe with some revised graphics of the hover version?) would be fitting. Potentially then a craft weapon and base defense version.
Once I get more comfortable with openxcom structure I want to see what I can do with personal shields and more melee fighting.

Offline tyran_nick

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Re: Tyran_nick's mods
« Reply #11 on: August 07, 2013, 10:43:51 am »
Edited first post to include all mods there
Added Mass Accelerator Rocket (Ammunition for Blaster Launcher) and Craft Mass Cannon (... Craft Weapon)

Although the game does not seem to have a limit in the number of types of ammo a weapon can handle, ufopedia seems to have. I tried to add more ammunition types to rocket launcher. It works fine in battlescape and the rest, but once I go into ufopedia the game crashes. If I remove any of the built-in types in order to have up to three types, then everything works fine.

Is a workaround possible?
« Last Edit: August 07, 2013, 10:47:12 am by tyran_nick »

Offline moriarty

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Re: Tyran_nick's mods
« Reply #12 on: August 07, 2013, 01:56:14 pm »
wow, that's really a nicely done full mod. nice!

although, on second thought, what exactly does that mass accelerator cannon fire??? https://dictionary.reference.com/browse/hardon :D :D :D

EDIT: oh, I see, you were going for "hadrons", right? as in LHC? perhaps use baryons instead. I guess your cannon won't use mesons. :P


[grammar nazi]oh, and *its. "Its rate of fire..."[/grammar nazi]
« Last Edit: August 07, 2013, 01:59:13 pm by moriarty »

Offline tyran_nick

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Re: Tyran_nick's mods
« Reply #13 on: August 07, 2013, 02:31:25 pm »
haha, you re quite right!
I ll upload an new version with correct descriptions
Corrected version uploaded. Thanks!
« Last Edit: August 07, 2013, 07:27:35 pm by tyran_nick »

Offline Danny

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Re: Tyran_nick's mods
« Reply #14 on: August 07, 2013, 06:28:02 pm »
Correct me if I'm wrong but isn't Mass Accelerator tech, more or the less the same as Gauss tech? XD