Author Topic: Achievements mod  (Read 33149 times)

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #30 on: November 09, 2013, 10:05:30 pm »
I know you're on hiatus, but I am glad you're still around to see it take shape! It will be incredibly easy to slip my medals mod back into the game with all these tracked statistics.

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Achievements mod
« Reply #31 on: November 22, 2013, 09:27:09 am »
Lol more like computer repair hell :P

Actually things turn to the worse :( and as computer savvy person i feel like a moron, that little virus seems to have made my BIOS its permanent home :S

Now i am hoping to flash the BIOS but somehow it won't allow me to access that feature. anyway if i can't do something in the next week or so i think it will be time to buy a new mobo :(

Back on topic, your mod looks awesome and it will look even better in HD :) once i get on track :)  And yes with all the tracked statistics the types of mod that can be added would be amazing of course keeping all organized and clean :)

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #32 on: January 05, 2014, 06:05:45 pm »
Now with the diary implemented, I've written up the code necessary to define medals via ruleset! I just need to write the code for more diverse criteria. I am getting there :) with a lot of help, I am getting there.


Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Achievements mod
« Reply #33 on: January 06, 2014, 08:57:08 pm »
Hey,
Looking awesome, and leaving the description vague so that is a guessing game for players :)
When will we have the first beta :) or alpha or anything :)

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #34 on: January 07, 2014, 04:05:38 am »
All I have left is writing up some stat fetching functions, but I suppose I could try and put out what I have so far.

Also, you like the vagueness? I was thinking of adding a progress bar or something to see how many more "whatevers" was needed for the medal.

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Achievements mod
« Reply #35 on: January 07, 2014, 05:53:50 am »
yes i prefer vagueness, i know players will figure out the values really and post them all over the place, but to be on the edge thinking "will i get it this time or this time or this time" it gives it a little tension :)

but it is all a matter of taste :)

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #36 on: January 07, 2014, 12:48:54 pm »
not to mention it will be defined in the ruleset, so they can easily go and look at it if they really need to know ;p

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #37 on: January 17, 2014, 04:19:05 am »
Took me way too long to figure out how palettes work (helps when you're looking at the correct palette).

Colors are sort of ugly. Having a hard time finding a color that fits for what I want to do.


Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Achievements mod
« Reply #38 on: January 17, 2014, 04:34:11 am »
Looking really nice, will this be part of the debriefing screen?

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #39 on: January 17, 2014, 12:49:11 pm »
That's right :) After promotions, this screen pops up.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11464
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Achievements mod
« Reply #40 on: January 17, 2014, 06:17:57 pm »
It looks so cool. Please, let us have this mod ASAP :)

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #41 on: January 18, 2014, 01:27:19 am »
It looks so cool. Please, let us have this mod ASAP :)

I updated my thread here https://openxcom.org/forum/index.php/topic,1718.msg16811.html#new ; the diary mod will also contain the first hints of my achievement mods too.

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #42 on: January 20, 2014, 01:10:40 pm »
I am starting to add little sprites :)

https://i.imgur.com/23wNXXi.png

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Achievements mod
« Reply #43 on: January 20, 2014, 06:49:41 pm »
Those are looking amazing, and they will work perfectly for my fork :) if you click on them can you get a few stats and the medal sprite?

something like this

Offline Shoes

  • Commander
  • *****
  • Posts: 502
    • View Profile
Re: Achievements mod
« Reply #44 on: January 20, 2014, 07:39:39 pm »
Clicking on a medal can bring up a window showing various stats, including a larger picture. It could be something as simple as what you have: a list of dates with a larger sprite, or a progress bar if I wanted to.

Dates of commendations are currently not tracked at the moment, so that will take some tinkering.

Also, do you have a list/album of medals like the one you pictured? That would make creating a full medal + ribbon easier than what I am doing now. I only have an album of ribbons and I would need to create the medal from scratch.