Author Topic: OpenXCom Modding Tools  (Read 87360 times)

Offline efrenespartano

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Re: OpenXCom Modding Tools
« Reply #135 on: November 13, 2022, 06:38:31 pm »
Howdy, Falko!

It seems your mighty tools are down. Could you please activate them again? Your tools are extremely important for the community. 🙏🏼

Offline Buscher

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Re: OpenXCom Modding Tools
« Reply #136 on: January 01, 2023, 10:39:44 pm »
I took the liberty to create a new instance. If it bothers Falko of course I can take everything down again.

https://buscher.eu.pythonanywhere.com/

As I am using the free plan on Python Anywhere it will automatically shutdown in 3 months. Then I will need to refresh the web app. I don't know if there are any restrictions in terms of bandwidth that will matter.
If you want to replicate it yourself, you can have a look at my github.

All credits go to Falko of course. I only made a few changes to get it to run as well as writing a small guide.

Offline The Martian

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Re: OpenXCom Modding Tools
« Reply #137 on: January 01, 2023, 11:24:06 pm »
Thank you Buscher!

Offline Nord

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Re: OpenXCom Modding Tools
« Reply #138 on: January 02, 2023, 03:43:09 pm »
This is great! Thank you.

Offline robin

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Re: OpenXCom Modding Tools
« Reply #139 on: January 07, 2023, 03:02:48 pm »
Many thanks!

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #140 on: January 07, 2023, 05:53:16 pm »
I took the liberty to create a new instance. If it bothers Falko of course I can take everything down again.
i have no problem with that i put the source online so it can be shared, used and modified - have fun with it
If you want to replicate it yourself, you can have a look at my github.
great! with that everyone can create their own instance (technically could even can run locally)