okay. Aside: it's a relief the build worked 'cause i'm lousy with 'predicting' builds for other peeps (i'd rather that, ala Linux, they could build from source on their own machines, really)
anyway, Bigobs aren't allowed atm. iirc, they're 32x48 ... but it should go on my TODO, yep.
Tell me something here. Okay, think back to the old days: BombBloke's toolkit was the goto for exporting sprites. Not exactly as user-friendly as PckView, eh. But that's what i still use when I want to break sprites out of a PCK ... it handles bigobs, unit-sprites, everything. So is this what you're looking at PckView for?
If you're finding it useful for that task [ie, the exported sprites can then be converted into an OxC-compatible spritesheet, for use by an OxC ruleset as extraSprites] -- i haven't tried using PckView for that purpose -- I can (and would) gradually prioritize that aspect of the app
i mean, are you looking at PckView as a convenient replacement for (the exporting aspect of) BB's toolkit?