Author Topic: MAPVIEW upgrade  (Read 91576 times)

Offline bulletdesigner

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Re: MAPVIEW upgrade
« Reply #480 on: January 21, 2020, 08:38:26 pm »
yap , its fixed now , thks

Offline kevL

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Re: MAPVIEW upgrade
« Reply #481 on: January 21, 2020, 09:03:32 pm »
k, welcome

Offline davide

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[NEW request] Import from mod rule file
« Reply #482 on: January 26, 2020, 11:25:29 am »
Hi Kevl,
i wish a new  import function in mapview to select a mod rule file and automatically load tilesets with ufo, terrain and craft maps (or 3 different actions to do it).

Code: [Select]
ufos:
  - type: STR_SURVEY_SHIP
    sprite: 1
    battlescapeTerrainData:
      name: UFO02
      mapDataSets:
        - BLANKS
        - UEXT2
        - UEXT3
        - UINT1
        - UINT2
        - UINT3
      mapBlocks:
        - name: UFO02
          width: 10
          length: 10
        - name: UFO02bl1
          width: 10
          length: 10
        - name: UFO02bl2
          width: 10
          length: 10
        - name: UFO02bl3
          width: 10
          length: 10
....

the rule file would enhance the maptilesets

Code: [Select]
#----- tftdShips --------------------------------------------------------------#
#----- USO --------------------------------------------------------------------#
  - type: UFO02
    terrains:
      - UEXT2
      - UEXT3
      - UINT1
      - UINT2
      - UINT3
    category: USO
    group: tftdShips_TWoTS
  - type: UFO02l1
    terrains:
      - UEXT2
      - UEXT3
      - UINT1
      - UINT2
      - UINT3
    category: USO
    group: tftdShips_TWoTS
...

When import a rule file you could create a new group name by path segment.

Offline kevL

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Re: [NEW request] Import from mod rule file
« Reply #483 on: January 26, 2020, 11:19:41 pm »
noted, in my notes ...

Online Solarius Scorch

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Re: MAPVIEW upgrade
« Reply #484 on: February 09, 2020, 07:30:16 pm »
After some time spent with the new MapView, I must say I am really impressed with it. It runs smoothly, reliably and comfortably. Love all the new functions.

Having said that, I'd like two raise two issues - one which is actually serious and one small annoyance.

The serious one:



This position should be 0,0,0, but the editor shows 1,1,1. I understand it's a conscious decision, but for the life of me I cannot imagine any practical use for this. Map coordinates are coded starting with 0, so any time I want to define something by hand, I need to remember to subtract 0 from all the coords. This is really unwieldy and I can't see why I have to suffer this, since AFAIK there's no use for counting staring with 1.

The mild annoyance:



Most of my terrains exceed 254 tiles by design. Thank you for the warning, but it's really unnecessary, and having to click this popup every time I open a map (which sometimes means several times per minute) is not my favourite thing about MapView. There are ways to check the number of tiles which do not involve annoying popups. Can I turn it off somehow?

These are minor complaints, but I guess every bit of feedback helps. Thank you for this marvellous project!