Author Topic: MAPVIEW upgrade  (Read 45201 times)

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #15 on: June 24, 2013, 01:07:11 pm »
Okay, let me know

Offline luke83

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Re: MAPVIEW upgrade
« Reply #16 on: June 24, 2013, 02:01:43 pm »
Got it running on VM , .NET3.5 was the winner , 4.0 doesn't work

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #17 on: June 24, 2013, 02:46:21 pm »
Good stuff. Okay, I'll try and do some more on it tonight

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #18 on: June 24, 2013, 11:10:15 pm »
Got it running on VM , .NET3.5 was the winner , 4.0 doesn't work

New release - Rather than a default checkbox, I've added Copy and Paste buttons on the node. I've also added an overlay in RmpView to show your mouse co-ordinate and what spawn type you're hovering over.

Can you have another play and let me know, thanks

Offline luke83

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Re: MAPVIEW upgrade
« Reply #19 on: June 25, 2013, 01:32:18 pm »
New release - Rather than a default checkbox, I've added Copy and Paste buttons on the node. I've also added an overlay in RmpView to show your mouse co-ordinate and what spawn type you're hovering over.

Can you have another play and let me know, thanks

Just tried your second version, here is some feedback:
Path Menu-Save functions in PATH is workign correctly
RMP - Node -Copy and paste work but can we add Keyboard shortcuts to this window also?
RMP- Node number when Hovering is a nice touch
Graphic updates nicely on other windows to show current cursor position
Can we expand "Reverse Link" to handle previously created node, so if its active and i link node 1 to 3, can it attempt to autolink back?
Found new error , RMP window crash's ( appears to be at random) and generates attached
Found new error - I have 2 different versions of UFO active in my C:\  .  I added a Map via the Paths menu from my secondary folder (not the one Mapview is pointed at) everything was fine when i saved it, but once i went back to main menu, it couldnt find the new map i added. I believe the issues is it switch back to checking the default UFO file for my  NEW UFO Map when it was in the other directory, as such it generates a error as it cant find it ;)

So are you  having fun yet ? You making my day , i have decided to take this week off from study to focus on the next set of Ufos  ;D I have added another useful option to the first list, just incase you want to be my friend for ever and ever :P
« Last Edit: June 25, 2013, 01:56:35 pm by luke83 »

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #20 on: June 25, 2013, 02:03:18 pm »
Yeah, I am enjoying coding at the minute. As well as this, I'm working on a launcher called The Tournament Hub for the OpenPandora.

It's quite difficult to follow the code some times, but getting there. Also makes it a little more complicated because I don't really know what I'm doing with the tool.

I've added your extra notes onto the GitHub Issues page. So you can keep track of progress
https://github.com/pmprog/OpenXCOM.Tools/issues

I've added your 2nd "new error" about the new map paths, but I'm not quite sure what the problem is with that. If you could do a YouTube video or something demoing it, that would be great.

Offline luke83

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Re: MAPVIEW upgrade
« Reply #21 on: June 25, 2013, 02:18:22 pm »
I dont have video recording on that PC ( its a work PC ), i will try to explain it again:

I have Mapview linked to "C:\Ufo
I also have a second UFO install  C:\ufo_m

I added a File from  the UFO_M directory into Mapviews "Mapedit" file via the PATHS screen, at this point it saved without any issues.

Back on the main windows, everything looked good until i selected that file in the main window , it then gave me a error saying it couldn't find the file i just added via the Paths screen. I assume this is because it was not in C:UFO ( that mapview is linked to) so i assume that was the cause , it  was looking in the wrong directory for the file.

Offline luke83

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Re: MAPVIEW upgrade
« Reply #22 on: June 26, 2013, 02:07:38 pm »
I have joined Github so i can post issues direct and keep this topic for the positive things

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #23 on: June 26, 2013, 03:11:27 pm »
Should I expect several dozen newly raised issues now? ;)

Oh, I've seen 1 new :)

Offline luke83

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Re: MAPVIEW upgrade
« Reply #24 on: June 26, 2013, 04:41:25 pm »
lets hope not , i dont think the program is "THAT BAD" it just needs some things fixed and a few upgrades made, i love your suggestion about changing the MCD data, right now i use MCDEDIT for that and its would be nice to intricate it all under this one program.

I do have other suggestion for this program but the ones that are listed are the most important ::)

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #25 on: June 26, 2013, 04:54:36 pm »
lets hope not , i dont think the program is "THAT BAD" it just needs some things fixed and a few upgrades made, i love your suggestion about changing the MCD data, right now i use MCDEDIT for that and its would be nice to intricate it all under this one program.

Actually, that was a request from Warboy

Offline Warboy1982

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Re: MAPVIEW upgrade
« Reply #26 on: June 28, 2013, 07:18:40 pm »
this is a very useful program...

Offline moriarty

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Re: MAPVIEW upgrade
« Reply #27 on: June 28, 2013, 10:51:59 pm »
Oooh, I see the door where the skyranger front-row-rookies go in for their "specialist training"  ;D

Offline luke83

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Re: MAPVIEW upgrade
« Reply #28 on: June 29, 2013, 01:29:32 am »
Nice work Warboy, it looks really nice.

I am so glad this program is getting it long overdue bug fixes, i am checking everyday for Pmprogs next release as his current upgrades and Fixes have already saved me heaps of time on my UFOs i have almost finshed the current ships.

Offline pmprog

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Re: MAPVIEW upgrade
« Reply #29 on: June 29, 2013, 01:13:12 pm »
I'm afraid it'll probably have to wait for a few days before I get chance to look at it again. I've got stuff on most of the weekend

Will try and get back to it soon