Author Topic: Terror from the Deep support  (Read 70920 times)

Offline RD001

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Re: Terror from the Deep support
« Reply #75 on: September 03, 2013, 10:48:20 am »
Uhh... any OpenXCom: TFTD Support for Dummies Manual around, guys?
Pretty please? ;)

Offline AndO3131

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Re: Terror from the Deep support
« Reply #76 on: September 11, 2013, 12:42:32 pm »
TFTD support is in very early stage right now (more like en exercise in programming), not in the main branch. I'll get back to it at later date.

At this moment you would have to compile code found https://github.com/AndO3131/OpenXcom/tree/TFTD_Support or https://github.com/AndO3131/OpenXcom/tree/32bit_and_TFTD_support and use it with files found under https://openxcom.org/forum/index.php/topic,1312.msg12791.html#msg12791 post. You would also need TFTD files in apropriate folder (DATA/Terror from the Deep if using configuration files from https://openxcom.org/forum/index.php/topic,1312.msg12791.html#msg12791 post).

These guidelines are for now the closest ones I can give. Godd luck :)

Offline redv

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Re: Terror from the Deep support
« Reply #77 on: September 13, 2013, 03:38:36 pm »
SupSuper, is it possible merge branch "TFTD support" into master branch?
Switch between TFTD and EU mode possible via "advanced options" menu or command line.

Advantages:
- branches will not diverge;
- will increasing interest to the project;
- possibility connection to the project more developers and testers;
- merging on the last stages will be painful.

Offline SupSuper

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Re: Terror from the Deep support
« Reply #78 on: September 13, 2013, 05:03:55 pm »
I wanna get 1.0 out before starting to throw such experimental code into the mix. :P

Offline kkmic

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Re: Terror from the Deep support
« Reply #79 on: September 17, 2013, 02:48:56 pm »
I agree with SupSuper. A 1.0 release must come before TFTD support.

Now I know that I have said this several times before, but bear with me: SupSuper is a TFTD fan (and so am I) and this means that TFTD support WILL BE IMPLEMENTED in the engine. However, this should happen after 1.0 - the "we're all don here" release

Offline Arthur s pankratz

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Re: Terror from the Deep support
« Reply #80 on: October 29, 2013, 12:28:18 am »
Hows it coming? also how long after 1.0 do you think that support will be implemented?

Offline kkmic

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Re: Terror from the Deep support
« Reply #81 on: October 29, 2013, 09:11:53 am »
I think the consensus is that TFTD support will be implemented with a similar deadline as the 1.0  release - "when it's done" :)

Offline Arthur s pankratz

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Re: Terror from the Deep support
« Reply #82 on: October 29, 2013, 07:11:38 pm »
sorry should have been a little more clear, i know open source and free ware projects are almost always on "when its done" schedule, i was thinking more of where on the list of things to do after 1.0 is out

Offline LCSand

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Re: Terror from the Deep support
« Reply #83 on: October 30, 2013, 09:38:24 pm »
I think TFTD support will be merged into the main branch right after the 1.0 release. Depending on how much manual work is needed to actually merge it.

Offline DiceMaster

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Re: Terror from the Deep support
« Reply #84 on: October 31, 2013, 10:49:01 pm »
I hope that the TFTD support will not mean solutions in Frankenstein's style like I saw in this thread.
UFO Defense and TFTD don't mix well with each other.

TFTD as a separate game is much better.

Offline kkmic

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Re: Terror from the Deep support
« Reply #85 on: November 01, 2013, 08:41:15 am »
I second that.

Offline shuuk

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Re: Terror from the Deep support
« Reply #86 on: November 01, 2013, 09:19:12 am »
Cant wait to translate tftd into german :)

Offline Warboy1982

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Re: Terror from the Deep support
« Reply #88 on: January 19, 2014, 10:20:36 pm »
Any progress? (sorry for bumping)

Offline AndO3131

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Re: Terror from the Deep support
« Reply #89 on: January 22, 2014, 09:21:21 pm »
It's on hold for the moment. I think devs have more clever way of reading apropriate files (maybe YAML solution) - this will enable TFTD game. @Yankes has 32 bit shader ready https://github.com/Yankes/OpenXcom/commits/ShaderDraw32bit. With these two things it won't be too long to prepare a hybrid.