Author Topic: [WEAPON] Daichi Blade  (Read 44461 times)

Offline Align

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Re: Daichi Blade
« Reply #15 on: July 25, 2013, 01:22:52 pm »
Hm, stun rods are still 100% accurate... Oh, but it has the same damage variance as other weapons doesn't it? So it might deal 0 stun damage? 'Cause I once tried to stun a panicky xcom soldier and it didn't do anything.

Offline Warboy1982

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Re: Daichi Blade
« Reply #16 on: July 25, 2013, 01:28:23 pm »
correct.

Offline moriarty

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Re: Daichi Blade
« Reply #17 on: October 04, 2013, 01:23:03 pm »
updated the ruleset file for new language identifiers and added german language strings.

warboy, could you update the .rar file in the first post?

Offline Warboy1982

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Re: Daichi Blade
« Reply #18 on: October 04, 2013, 11:58:00 pm »
done.

Offline luke83

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Re: Daichi Blade
« Reply #19 on: October 08, 2013, 12:11:14 pm »
Can someone just confirm having 2 single handed weapons in both hands has a error and only the right hand weapon is shown. I thought maybe it was my Ruleset so i tried the updated Daichi blade mod and it has the same error.

Can anyone else replicate?

Offline Sharp

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Re: Daichi Blade
« Reply #20 on: October 08, 2013, 12:16:54 pm »
Do they hold it in the left hand if the right hand slot is empty?

Offline luke83

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Re: Daichi Blade
« Reply #21 on: October 08, 2013, 12:18:44 pm »
Dont think they do.... i will check

No, looks like there arm is in position to hold something but the sword sprite itself never shows up.
« Last Edit: October 08, 2013, 12:20:41 pm by luke83 »

Offline Sharp

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Re: Daichi Blade
« Reply #22 on: October 08, 2013, 01:36:45 pm »
Looks like that's how it is in your picture as well, when you compare the soldier you have selected (with 2 blades) and the guy just below him to the left who I would guess only has 1 blade and doesn't look like he is holding something invisible unlike the selected guy who does.

EDIT:

So there are 8 pictures in HANDOB (Hand Object I guess?) but it only shows for right hand, you would need another 8 then for left hand?

EDIT EDIT:

Can't test it myself right now but in CombatKnife\HANDOB try copying the files and renaming them, I would guess as

handob_136_0 - rename from handob_131_0
137 - 132
138 - 133
139 - 134
140 - 135
141 - 128
142 - 129
143 -130

that or rename it like handob_131_0 as handob_131_1

that or wait for Warboy/someone who knows to tell you the correct way :P
« Last Edit: October 08, 2013, 01:53:20 pm by Sharp »

Offline moriarty

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Re: Daichi Blade
« Reply #23 on: October 08, 2013, 02:51:59 pm »
So there are 8 pictures in HANDOB (Hand Object I guess?) but it only shows for right hand, you would need another 8 then for left hand?

not as far as I know... for the left-hand weapons, the same sprites are used, just with different x/y offsets for the different facing directions so that the weapon appears in the left hand instead of the right.

I've seen aliens with weapon in the right hand + mind probe (or was it a grenade?) in the left hand just recently in the battlescape, so it should also work for xcom soldiers... I don't know what's wrong.

Offline Sharp

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Re: Daichi Blade
« Reply #24 on: October 08, 2013, 04:23:35 pm »
Hmm ok I did a bit more research and testing, and yeah your right, no need for new images (I think)

I dunno why it isn't applying the off-sets (or appearing), I changed the vanilla ruleset to make stun-rods one-handed and it shows them working fine when dual-wielded or in left hand (It looks shit but you can see it dual-wielding just about).

I tried changing combat knife rulset to put files into HANDOB2.PCK but I think that might be old and not in use anymore now offsets are used? Still no luck anyway.

Not sure why it's not showing up then.

Offline SupSuper

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Re: Daichi Blade
« Reply #25 on: October 09, 2013, 05:30:48 am »
We're looking into this issue.

Edit: It's fixed.
« Last Edit: October 09, 2013, 07:12:47 am by SupSuper »

Offline luke83

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Re: Daichi Blade
« Reply #26 on: October 09, 2013, 09:33:11 am »
We're looking into this issue.

Edit: It's fixed.
I am have a few issues since this FIx...
1) with working Build from last week ( before left hand weapon fix), FOXC works but without left hand, if i copy this data over the game just crashes.
2) Every tme windows adds one of these "THUMBS.DB" files , OXC crashes on it.

My last working version/build was from the 4th
« Last Edit: October 09, 2013, 09:41:52 am by luke83 »

Offline mercy

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Re: Daichi Blade
« Reply #27 on: October 17, 2013, 12:04:42 pm »
OMG! Such a nice weapon. I always think of the native American guy from Predator going at the alien with that big bowie knife thingy. :DD  My dear knife berserk newbie soldiers.

Offline johnny

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Re: [WEAPON] Daichi Blade
« Reply #28 on: January 17, 2014, 08:20:50 pm »
hey guys,

insert this in the rule file for german translation:

 - type: de
    strings:
      STR_COMBAT_KNIFE: Kampfmesser
      STR_COMBAT_KNIFE_UFOPEDIA: Mit diesem Kampfmesser kann ein ausgebildeter Soldat einen leicht gepanzerten Gegner mit einem Stich niederstrecken.{NEWLINE}Einsetzbar auf kurze Distanzen.


cheers,
j.

Offline Aldorn

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Re: [WEAPON] Daichi Blade
« Reply #29 on: February 17, 2014, 11:40:31 pm »
French translation if needed

STR_COMBAT_KNIFE: Poignard de combat
STR_COMBAT_KNIFE_UFOPAEDIA: Son tranchant aiguisé permet à un combattant aguerri de tuer, d'un seul coup et en silence, tout ennemi équipé d'une armure légère.{NEWLINE} Utile pour tout type de corps à corps.