Author Topic: Battlescape control panel  (Read 34537 times)

Volutar

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Re: Battlescape control panel
« Reply #15 on: June 10, 2013, 09:08:21 am »
Tried to enlarge classic button (with palette preserved)
« Last Edit: July 06, 2013, 10:19:00 am by Volutar »

Offline kkmic

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Re: Battlescape control panel
« Reply #16 on: June 10, 2013, 09:21:21 am »
Looks good.

I like how it keeps the retro feel while having a higher resolution.

Volutar

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Re: Battlescape control panel
« Reply #17 on: June 10, 2013, 11:31:22 am »
It's similar to technique used for TTS

--- posts merged ---

Slightly smoothed top and bottom bevels. I think that's more natural and like vanilla.
« Last Edit: February 12, 2016, 05:54:01 pm by Solarius Scorch »

Offline xracer

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Re: Battlescape control panel
« Reply #18 on: June 10, 2013, 09:39:27 pm »
just as a starting point, i think i will add volutar's icon better for later revision, this is just for a proof of concept to put in the game.

Offline xracer

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Re: Battlescape control panel
« Reply #19 on: June 11, 2013, 08:06:52 am »
ok a revised revision

its getting there, eventually someone will use it :)

Offline SeanEBlog

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Re: Battlescape control panel
« Reply #20 on: June 11, 2013, 09:53:10 am »
I wanted to see the white slashes replaced with negative space ones. Does it look better?

Offline moriarty

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Re: Battlescape control panel
« Reply #21 on: June 11, 2013, 10:33:22 am »
I like those buttons! they are really coming along great.

about the negative space slashes: perhaps they are a little bit too subtle now. maybe the "free ends" should still be visible? some kind of "inversion", where the part on black background turns beige, and the part on the beige background black?

Offline Mr. Quiet

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Re: Battlescape control panel
« Reply #22 on: June 11, 2013, 10:45:04 am »
Looks good, xracer. Add a nice border graphic around the top of the UI, like Starcraft, how each race has a different looking UI theme.

Offline SeanEBlog

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Re: Battlescape control panel
« Reply #23 on: June 11, 2013, 11:02:03 am »
about the negative space slashes: perhaps they are a little bit too subtle now. maybe the "free ends" should still be visible? some kind of "inversion", where the part on black background turns beige, and the part on the beige background black?

How about this?

Offline kkmic

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Re: Battlescape control panel
« Reply #24 on: June 11, 2013, 04:59:23 pm »
Is this vectorial?

Or at least, can you upscale it to any decent resolution? (I know it's an improvement over the original, but I have to ask :) )

Offline xracer

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Re: Battlescape control panel
« Reply #25 on: June 11, 2013, 06:39:23 pm »
the main control panels are not vectors the rest it is, the main buttons were made by Vol the rest by me, unless Vol made vector drawing i could replace the ones there, but it should be scalable no matter what, i have posted the source .png so you can download it an play with it.

I still want to do the a couple more things on the actual little icons to give them depth. other than that it should be all good. Warboy is helping me to get a demo version going, maybe this is the start of something bigger :)

Offline Warboy1982

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Re: Battlescape control panel
« Reply #26 on: June 11, 2013, 07:32:30 pm »


doesn't take a ridiculous amout of code adjustment.

Offline Korenn

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Re: Battlescape control panel
« Reply #27 on: June 11, 2013, 08:21:51 pm »
maybe this is the start of something bigger :)
I lolled.

Offline xracer

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Re: Battlescape control panel
« Reply #28 on: June 11, 2013, 09:43:32 pm »


doesn't take a ridiculous amout of code adjustment.

that looks really nice
of course this would be the tip of the iceberg to get the whole game to this res, but i think it looks very nice and very vanilla :)except for the reservation buttons :)

EDIT:
hmmm there is one thing missing there in the level icon there should be a "2" showing the unit is in the second level, i guess i need to move that to the left a little to give space for the number.
« Last Edit: June 11, 2013, 10:01:57 pm by xracer »

Offline SeanEBlog

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Re: Battlescape control panel
« Reply #29 on: June 12, 2013, 10:30:31 am »


doesn't take a ridiculous amout of code adjustment.

Hey, you know what could be used the make that new display flush? A text bar with a large colorful font, which would inform the player what the mouse buttons would currently do if clicked.