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Author Topic: Battlescape control panel  (Read 21238 times)

Offline xracer

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Battlescape control panel
« on: June 07, 2013, 10:01:50 am »
Here is some food for thought i know we are not implementing HI-RES just yet, but i figure it might help to start something, after all everyone is talking about it!!

let me know what you guys think!!!!

maybe we should see which version people prefer.

Offline luke83

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Re: Battlescape control panel
« Reply #1 on: June 07, 2013, 11:36:55 am »
If we are planning Hi-Res controls , can we add quick access section for grenades ( other small items)  on your belt or side pockets.

Also long term i would like to see some sort of group moving options added to OXC , a location for this would be great also 8)

Offline Daiky

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Re: Battlescape control panel
« Reply #2 on: June 07, 2013, 09:31:45 pm »
Long time ago, when I was still young and ambitious, I created this "thing"/mockup. In case you need more food for thought ;)

Volutar

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Re: Battlescape control panel
« Reply #3 on: June 07, 2013, 09:51:38 pm »
It reminds me starcraft:-). Actually it's too reworked panel, almost no vanilla left. but sc-like is interesting idea!

Offline xracer

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Re: Battlescape control panel
« Reply #4 on: June 07, 2013, 10:08:05 pm »
THIs is the remaking of the UI, for now i wnat to keep it as close to vanilla as possible later on we can add another row of controls

Offline xracer

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Re: Battlescape control panel
« Reply #5 on: June 07, 2013, 10:15:43 pm »
If we are planning Hi-Res controls , can we add quick access section for grenades ( other small items)  on your belt or side pockets.

Also long term i would like to see some sort of group moving options added to OXC , a location for this would be great also 8)

i was thinking to add the squad control similar to Apoc, but i don't know how feasable will be that to implement in the game

Offline xracer

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Re: Battlescape control panel
« Reply #6 on: June 08, 2013, 07:43:29 am »
Still messing around with this thing

added the TFTD buttons to zero out a unit and to reserve for kneeling.

other than that is basic vanilla (yes Volutar i am not an artist) my vanilla doesn't meet your strict vanilla standards :P

Offline xracer

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Re: Battlescape control panel
« Reply #7 on: June 08, 2013, 08:11:57 am »
purifying the drawing :)

Offline 54x

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Re: Battlescape control panel
« Reply #8 on: June 08, 2013, 04:51:07 pm »
Very cool. I assume the blank buttons are going to be the TU reserve toggle at some stage? While they don't have to be red and green, I'd definitely suggest making those four, and the kneel reserve toggle, look slightly different to the others, even if it's just by not rounding the outside of the button, for instance.

Offline xracer

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Re: Battlescape control panel
« Reply #9 on: June 08, 2013, 05:53:18 pm »
yes you are correct i still have a few variations to go through i think sticking to the original set up is best because is easier to make toggable buttons, and of course after a long discussion with Volutar, i have decided to redo the main control icons let me know what you think.

54x i think that the green and red might be the better choice i will make them all follow the same criteria, unless someone has better ideas

Offline xracer

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Re: Battlescape control panel
« Reply #10 on: June 09, 2013, 07:28:13 am »
ok latest iteration of the control panel

Offline moriarty

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Re: Battlescape control panel
« Reply #11 on: June 09, 2013, 09:16:31 am »
do you think you can replicate that "used" look from the original buttons? some kind of bump mapping effect? the new ones look too shiny for my taste :) I like them anyway, but somehow they lose a little bit of that feeling when they look as perfect as they do.

Offline xracer

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Re: Battlescape control panel
« Reply #12 on: June 10, 2013, 01:16:42 am »
i will try to give it some noise so that it doesn't look so shiny and sharp or maybe i could just blur the whole icon, although last time it didn't look so great :)

Offline Mr. Quiet

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Re: Battlescape control panel
« Reply #13 on: June 10, 2013, 06:37:55 am »
Looks cool!! I want it!! Also making it look dirty would be cool. I love gritty stuff.

Offline xracer

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Re: Battlescape control panel
« Reply #14 on: June 10, 2013, 07:41:10 am »
ok i did a few variations of the buttons to see where people are falling inline,

1st clean-cut
2nd blur applied
3rd noise applied
4th noise & blur applied.

let me know what you guys think.

Volutar your vanilla version pixel by pixel is on the way :)