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Author Topic: [SOUND] XCOM:EU Sound mod for Original XCOM  (Read 34359 times)

Offline mercy

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #15 on: June 06, 2013, 06:18:30 pm »
you can now define sounds via the ruleset, this includes replacements (this should render the cat file format redundant.)

Probably this is the best solution. Simply replacing a CAT with a MOD of wavs in a separate DiR + ruleset.

Offline mercy

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #16 on: June 06, 2013, 06:22:31 pm »
My sound file are in 44,000hz i believe.

I used a sketchy converter called "free" ogg wav converter or something.
But u can use any sound editor to do the conversion.

Maybe you got the numbers incorrect before you pck everything.
Use the ufopedia to get it accurate, catpacker doesn't shuffle files anyways.
Oh yea, one more thing. If you open any sound in the folder where you are about to pack,
You will get an error. So don't open any sound file before you pack.

I extracted your CAT into a separate dir, replaced 0010_2.wav with a newly created one and packed the whole dir back with Catpacker. Files names didn't change.

But i'm going to ruleset new sounds.

Offline Hadan

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #17 on: September 08, 2013, 08:52:49 pm »
The file downloads as an EXE and Kaspersky reports a phishing address when executing it.
The Downloader then tries to install all sorts of Ad-Programms, "Optimizers" and so on.

Not cool...
« Last Edit: September 08, 2013, 08:54:30 pm by Hadan »

Offline moriarty

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #18 on: September 08, 2013, 09:11:40 pm »
The file downloads as an EXE and Kaspersky reports a phishing address when executing it.
The Downloader then tries to install all sorts of Ad-Programms, "Optimizers" and so on.

Not cool...

you should probably un-tick the checkbox for "download with optimizer"... does that help?

Offline Mr. Quiet

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #19 on: September 08, 2013, 11:44:50 pm »
Why not a direct .rar though? Maybe you gotta pay for no ad uploader I guess.

Thanks

Offline SupSuper

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #20 on: September 09, 2013, 03:27:06 am »
Works fine here. You might've clicked on one of the fake buttons, you should get an ad blocker:

Offline Hadan

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #21 on: September 09, 2013, 10:57:04 am »
Oh, my bad, didnt see the Checkbox "Download with sendspace accelerator and get recommended offers". Sorry for the rant.

PS: Thats what the site looks without AdBlock?  :-\

Offline kkmic

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #22 on: September 09, 2013, 11:24:53 am »
Cleaner.

Warboy, could you please enable .png attachments uploads?

Offline SupSuper

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #23 on: September 09, 2013, 07:46:23 pm »
Cleaner.

Warboy, could you please enable .png attachments uploads?
They've always been enabled. ???

Offline kkmic

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #24 on: September 10, 2013, 09:53:04 am »
I must have done something wrong, as I just tested with a .png file and it worked....

Offline Mr. Quiet

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Re: [SOUND] XCOM:EU Sound mod for Original XCOM
« Reply #25 on: February 06, 2014, 02:19:16 am »
I found a sound FX bug. When I deployed into a terror-site, a few minutes into the battle, I heard UFO doors opening from a distance during aliens turn. Made me jump at first, because I haven't played in a long time and I thought OXC implemented landed UFOs into Terror sites.

I should have tried opening/closing a door myself to make sure, but I didn't think of that until now. It was a night mission though. As soon as I got 3 of my men out, the fight started, so I was focused.

This mod is great! The music changes everything, thanks 2K Games, at least the music was good :D

I noticed lots of sound changes for the better, and a few I can barely notice the difference or am I imagining things? Would you be able to list what sounds you changed in the game? These come from the CAT files, right? Why do they make it so hard :( OXC should make it as easy as changing the music :)

I'm also sorry to necro bump this. I thought it would be fine since it's a finished mod that may need an update, if xover88 is around.

Offline Align

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Re: [SOUND] XCOM:EU Sound mod for Original XCOM
« Reply #26 on: February 06, 2014, 07:54:28 pm »
The UFO door sound was from one of the warehouses, big green doors that slide up into the ceiling when opened. Even in vanilla those use the same SFX.

Offline Mr. Quiet

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Re: [SOUND] XCOM:EU Sound mod for Original XCOM
« Reply #27 on: February 06, 2014, 10:00:59 pm »
The UFO door sound was from one of the warehouses, big green doors that slide up into the ceiling when opened. Even in vanilla those use the same SFX.

Thanks Align ;) I should have known, but I only started observing every sound effect after installing this mod :P

niculinux

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Re: [SOUND] XCOM:EU Sound mod for Original XCOM
« Reply #28 on: August 25, 2015, 07:32:00 pm »
Up with a proposal: as for the first point last century i played eu verion with these sounds  and were much more cool than the US version. Can't see why they changed >.<

Second poit: in the upcoming 2.0 openxcom version, may eventually  added as an option?

Edit: after a more close listening it resemble fallout music, guess the inspiration may come from there or just a coincidence? :P
« Last Edit: August 28, 2015, 07:37:10 pm by niculinux »

Offline Thedarkpretender

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Re: [SOUND] XCOM:EU Sound mod for Original XCOM
« Reply #29 on: March 23, 2018, 06:43:36 am »
I hope posting on a very old topic is bad, or something like that. I remember i downloaded this mod from the mods portal time ago, and i liked it a lot. But now that that mods portal is down donde know where go get it again. Thanks in advance