Author Topic: [SOUND] XCOM:EU Sound mod for Original XCOM  (Read 18845 times)

Offline xover88

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[SOUND] XCOM:EU Sound mod for Original XCOM
« on: May 26, 2013, 10:48:49 pm »
Hello,

I've been working on the original sound and music with XCOM:EU SoundFX.
Surprisingly, the original game feels like a new and better game.

Try it and feel free to give me a feedback!

DOWNLOAD HERE:
Removed Original Download link due to malware  - virus total report: https://www.virustotal.com/pl/file/7c28e1d2c4b72b73149303af554c00a0effb12e0f7bc5b1809f594b9526760ad/analysis/1403865514/

Temporarily Re-Hosted here: Dropbox Link (no downloader.exe)

INSTALLATION:
1. Overwrite "SOUND" Folder
2. Run the game with OpenXCOM
« Last Edit: June 27, 2014, 02:46:18 pm by Warboy1982 »

Offline mercy

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #1 on: May 27, 2013, 12:19:06 pm »
How did you assemble the sound samples into a new CAT file?

Offline luke83

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #2 on: May 27, 2013, 10:25:47 pm »
Nice work , although i fear the Copyright issues since its a New - Support  game :o, i will definitely give this a go on OXC.

Offline Align

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #3 on: May 27, 2013, 10:33:57 pm »
Feels like a new game!

Offline xover88

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #4 on: May 27, 2013, 10:38:52 pm »
I don't think Firaxis would mind it. Well, I already own that game lol
I'm probably doing their favor.

Anyone who wanted to know how to assemble sound files,
Use this CAT unpacker/packer: https://users.atw.hu/xcom-sounds/CatPacker-Binary-Win32.zip
And use this guide to assemble the sound in the right order: https://www.ufopaedia.org/index.php?title=SOUND

Offline Nightwolf

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #5 on: May 28, 2013, 10:38:38 pm »
Nice mode, sounds great, but made game crash if you use the Stun Rod.

Offline toshiaki2115

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #6 on: May 31, 2013, 08:57:08 pm »
Are you trying to upload the wrong file?
Sample2.rar is sample2.cat I did not come out to the 0054_0.wav even unpack

Offline toshiaki2115

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #7 on: June 01, 2013, 10:07:05 am »
hum....You should probably need 54 pieces of audio file Sample2.cat.
It is recommended that you expand the Sample2.cat of UFO-CE_WIN_SOUNDS.ZIP in https://xcom-sounds.atw.hu/,
to see what funny.0053_1 and 0053_0 is not it does not or a mix surely?

(Or may have left out in the middle the files needed to configure CAT)

Offline xover88

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #8 on: June 01, 2013, 06:34:41 pm »
Oh my bad, I fixed the list -.-;
It should be fine now.

Offline toshiaki2115

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #9 on: June 01, 2013, 09:48:19 pm »
OK Great Work ;)

Offline mercy

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #10 on: June 02, 2013, 01:25:28 pm »
Oh my bad, I fixed the list -.-;
It should be fine now.
Really good job! Gives OpenXCOM a totally new and eerily familiar atmosphere!

Have you tried to mix the original sectoid screams from UFO DEFENSE and the ones from Enemy Unknown? It sounds like it needs a little bit of that old drama.

Offline xover88

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #11 on: June 02, 2013, 04:12:00 pm »
Really good job! Gives OpenXCOM a totally new and eerily familiar atmosphere!

Have you tried to mix the original sectoid screams from UFO DEFENSE and the ones from Enemy Unknown? It sounds like it needs a little bit of that old drama.

The decision on choosing the sectoid scream wasn't easy. Since original sectoid scream used by floater as well, I had to find the scream that would suit more to horror.

XCOMEU Sectoid scream sounds like little critters for floaters in the original imo,
So after experiments, floater death scream was way to go lol

I could mix floater and sectoid together lol I dont know how would that sound like.

Offline mercy

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #12 on: June 05, 2013, 09:54:31 pm »
@xover88  I created a new sectoid scream for starters. Tried to replace just that one in your SAMPLE2.CAT, unpacked it with CatPacker.exe, overwrote 0010_2.wav for the scream just to try the process.
I wanted to replace 0A   1E C4 01      3E 2B     sectoid scream with my wav.

Packed the wav files, but CatPacker either messed up the indexes at unpacking or repacking, because now all sounds are playing totally mixed up.

What file naming of wavs did you use and what software to assemble the sound effect set?

Offline xover88

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #13 on: June 06, 2013, 01:43:23 am »
My sound file are in 44,000hz i believe.

I used a sketchy converter called "free" ogg wav converter or something.
But u can use any sound editor to do the conversion.

Maybe you got the numbers incorrect before you pck everything.
Use the ufopedia to get it accurate, catpacker doesn't shuffle files anyways.
Oh yea, one more thing. If you open any sound in the folder where you are about to pack,
You will get an error. So don't open any sound file before you pack.

Offline Warboy1982

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Re: XCOM:EU Sound mod for Original XCOM
« Reply #14 on: June 06, 2013, 08:37:09 am »
you can now define sounds via the ruleset, this includes replacements (this should render the cat file format redundant.)