Author Topic: [WEAPON] Ufo:TTS Style SniperRifle  (Read 54660 times)

Offline mercy

  • Colonel
  • ****
  • Posts: 341
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #15 on: May 25, 2013, 03:05:05 pm »
Must go to (in case of windows 7) C:\Users\<yourusername>\Documents\OpenXcom here can find it.

OMG! It works!  ;D  Thank You.  The sniper rifle is really awesome in action!!
« Last Edit: May 25, 2013, 11:50:10 pm by mercy »

Offline Nightwolf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #16 on: May 26, 2013, 11:19:51 am »
Indeed! I killed a sectoid from ver far far distante with the accuracy shot. :) Its a fun weapon

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #17 on: June 10, 2013, 12:11:36 pm »
i've attached an updated version to the opening post including the adjustments for list weights.

@toshiaki2115: if you could upload a sound file for the rifle, i can show you how to add it in.
« Last Edit: June 10, 2013, 12:22:44 pm by Warboy1982 »

Offline phobos2077

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #18 on: June 23, 2013, 05:47:49 pm »
This is very good addition to the game! I've even made up new class of soldiers - sniper (who has enough strength and decent accuracy). In all missions I always have 2 snipers, they are distinct from other soldier classes, as sniper rifle is more accurate than most weapons, but require many TUs to shoot. I use heavier version and I think it has pretty well balanced stats.

Recommend this mod to everyone!  ;)

Now we need some kind of advanced-with-alien-technology version of sniper rifle, to use in later game!

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #19 on: June 24, 2013, 04:59:40 pm »
toshiaki2115: with your permission, i'd like to add a sound and projectile sprite for this.

Offline toshiaki2115

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #20 on: June 24, 2013, 08:45:55 pm »
oh, I'm sorry it is not able to return until nowAdding sound file and sprite I good to be free ;)
I want to update various time being

(This Res has been written in Google Translate)

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #21 on: June 25, 2013, 09:52:21 am »
sound and bullet sprite added. this mod will serve as an excellent example to others.

Offline Hadan

  • Captain
  • ***
  • Posts: 80
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #22 on: September 08, 2013, 08:47:48 pm »
It seem i am doing something wrong installing the mod.
I played the files in their folders and tried both rulesets, but no matter which one i add to the config, OX crashes on startup...

Is there something special to do because of the 2 differnt versions?

best regards
Hadan

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Ufo:TTS Style SniperRifle
« Reply #23 on: September 08, 2013, 09:13:25 pm »
which version of openxcom are you using? 0.9 (called "stable") or the latest git build? if you are NOT using the latest git build, you should go ahead and use it. I believe the whole modding with ruleset and adding graphics stuff was added after 0.9...

Offline Hadan

  • Captain
  • ***
  • Posts: 80
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #24 on: September 08, 2013, 09:35:45 pm »
I switched to the newest version today, learned it the hard way  ;D

Offline ShadeTrigger

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #25 on: September 23, 2013, 12:59:00 am »
Hi I'm having a little trouble getting this mod to work. I'm using the latest git build and when I start a mission it crashes with an error of Vector::_M_range_check. Can anyone help.

Offline ShadeTrigger

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #26 on: September 23, 2013, 01:24:05 am »
Actually I think it broke all the weapon mods cause I also tried Combat Knife, Grenade Launcher, and Custom Grenades. All crashed with same error. Current build I'm using is openxcom_git_master_2013_09_21_1709.

Offline Hadan

  • Captain
  • ***
  • Posts: 80
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #27 on: September 23, 2013, 09:42:20 am »
Combat Knife, Grenade Launcher, and Custom Grenades.
Funny, with the new GIT-version I was able to get the Sniper to work for the first time.
I also use all the mods you mentioned, except the knife, all work fine.

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Ufo:TTS Style SniperRifle
« Reply #28 on: September 23, 2013, 09:52:54 am »
from my experience , M-Range_checks are a result of me doing something wrong in the ruleset :P

Offline ShadeTrigger

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: Ufo:TTS Style SniperRifle
« Reply #29 on: September 23, 2013, 10:09:13 am »
Strange. I haven't edited the ruleset. I even tried on a clean install.