Author Topic: [FIXED] startingBase.rul issue when defining non random soldiers  (Read 108 times)

Offline Meridian

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startingBase.rul when defining non random soldiers with random soldiers the soldier "id:"s will not be unique

reported here: https://github.com/OpenXcom/OpenXcom/issues/1451

Offline Meridian

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Re: [FIXED] startingBase.rul issue when defining non random soldiers
« Reply #1 on: March 23, 2025, 11:25:50 am »
Fixed in OXCE: https://github.com/MeridianOXC/OpenXcom/commit/5c83b1bc957387e8d31b681a941937b52d14cf3e

Note that non-random soldiers have to have IDs starting with 1 and not skip any IDs.
(same as starting crafts)

For example if you have 4 non random starting soldiers, they must have IDs: 1, 2, 3 and 4