Horizontal vs vertical spread - another suggestion of mine is to have the latter lowered compared to the former
Done, now fire cone is elliptical, I added to horizontal spread a little (x1.2) and reduced vertical (x0.65)
I'll do my best to test it better tomorrow. Next release should be in a couple of days, and if I won't be too lazy and slow - I'll expose all RA-related variables to yaml file, so modders could edit them. And tuning them will be up to you

100%+ shots... but 95% cap is something I guess
Done. I moved RA config to ruleset, you can either edit it directly (openxcom/standart/xcom1/realisticAccuracy.rul) or create small mod.
Upd:Revamped spread calculation, made the whole set of parameters and algorithm itself much more clear for understanding and editing. Now testing it.