aliens

Author Topic: Instant granade explosion doesn't work  (Read 5081 times)

Offline Amiga

  • Colonel
  • ****
  • Posts: 128
  • Amiga4ever....
    • View Profile
    • White Wolf Untold Story PL (my rpg game based on Witcher saga)
Instant granade explosion doesn't work
« on: May 21, 2013, 10:47:06 pm »
I noticed that instant granade explosion doesn't work :( Anybody can check it?

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Instant granade explosion doesn't work
« Reply #1 on: May 21, 2013, 10:55:47 pm »
works fine for me... what build are you using? if git, are you priming them for 0 turns?

Offline Amiga

  • Colonel
  • ****
  • Posts: 128
  • Amiga4ever....
    • View Profile
    • White Wolf Untold Story PL (my rpg game based on Witcher saga)
Re: Instant granade explosion doesn't work
« Reply #2 on: May 21, 2013, 11:08:40 pm »
Latest Git. With 0 doesent work. I know it worked before on oldest Git

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Instant granade explosion doesn't work
« Reply #3 on: May 21, 2013, 11:31:07 pm »
works fine for me, whether i prime in the inventory screen or not, as soon as i throw it, it goes boom.

Offline Amiga

  • Colonel
  • ****
  • Posts: 128
  • Amiga4ever....
    • View Profile
    • White Wolf Untold Story PL (my rpg game based on Witcher saga)
Re: Instant granade explosion doesn't work
« Reply #4 on: May 21, 2013, 11:51:49 pm »
Hmm gonna check it again

Offline Amiga

  • Colonel
  • ****
  • Posts: 128
  • Amiga4ever....
    • View Profile
    • White Wolf Untold Story PL (my rpg game based on Witcher saga)
Re: Instant granade explosion doesn't work
« Reply #5 on: May 22, 2013, 08:37:56 pm »
Checked again with latest GIT - working fine again :)))

Offline ZakG

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: Instant granade explosion doesn't work
« Reply #6 on: May 27, 2013, 07:09:19 pm »
Just something i came across in one of my games using the latest 0.9 version of OpenXcom (+original Microprose disk version) that might relate to the new 'instant' grenades.

I've only had one CTD so far and i think it might be due to this setting? I was having a typical mission (lots of dead and dying troops) and as soon as i hit end turn i got a very quick message box about one of my guys either dying or going unconscious, then i heard a grenade explosion sound effect play, then got a CTD + windows error box (OpenXcom has stopped responding and closed etc).

I think what might have happened is that it was one of my guys that was already wounded (so bleeding to death) and i had given him a primed grenade but not thrown it on that turn. He went unconscious then the grenade went off during the alien turn or very close to that.

I really like the function of the instant grenades, it makes them nicely effective, but it might have an issue for the exact scenario i had?