Author Topic: [SUGGESTION]Keep civilians alive after mission failed/aborted  (Read 265 times)

Offline Osobist

  • Sergeant
  • **
  • Posts: 40
    • View Profile
[SUGGESTION]Keep civilians alive after mission failed/aborted
« on: December 21, 2024, 03:25:45 pm »
Hello. I'd like to request an attribute for alienDeployments: keepCivilansAlive (false by default). If true, all civilians spawned on map not die if player lost all his units or aborted mission by any reason. If false, working as usual.


Possible implementations - intentionally "peaceful" missions, when player should find and retrieve some important item or hunting for unit/creature that unable to massacre whole neighborhood, but where civilians helping player units (police force etc.).

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9144
    • View Profile
Re: [SUGGESTION]Keep civilians alive after mission failed/aborted
« Reply #1 on: December 25, 2024, 02:37:44 pm »
Won't it look weird that you saved all civilians just by aborting?
And you'll even get one of the hardest-to-get commendations in the game (saving all civilians), for free.

Offline Osobist

  • Sergeant
  • **
  • Posts: 40
    • View Profile
Re: [SUGGESTION]Keep civilians alive after mission failed/aborted
« Reply #2 on: December 25, 2024, 02:43:34 pm »
Right, missions with this attribute should not give player this commendation nor score for 'saving' civilians, since they're not in danger at all.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9144
    • View Profile
Re: [SUGGESTION]Keep civilians alive after mission failed/aborted
« Reply #3 on: December 25, 2024, 02:56:49 pm »
Should these missions give you score penalty for 'accidentally' losing civilians?

Offline Osobist

  • Sergeant
  • **
  • Posts: 40
    • View Profile
Re: [SUGGESTION]Keep civilians alive after mission failed/aborted
« Reply #4 on: December 25, 2024, 02:58:54 pm »
Of course, cause in this case they can die only due to player actions.