aliens

Author Topic: File system restructure  (Read 11757 times)

Volutar

  • Guest
File system restructure
« on: May 15, 2013, 11:46:19 am »
https://openxcom.org/forum/index.php/topic,1235.0.html

Actually it might be quite a common problem - misunderstanding of how openxcom is related to xcom.
People are expecting extra exe and some data in ufo:defence folder.
Like
C:\Games\Ufo Defense\OXC\openxcom.exe
C:\Games\Ufo Defense\OXC\*.dll
C:\Games\Ufo Defense\OXC\readme.txt
C:\Games\Ufo Defense\OXC\COPYING
C:\Games\Ufo Defense\OXC\Languages\*.*
C:\Games\Ufo Defense\OXC\Ruleset\*.*
C:\Games\Ufo Defense\OXC\Shaders\*.*
C:\Games\Ufo Defense\OXC\SoldierName\*.*
C:\Games\Ufo Defense\OXC-user\*.*
It will use "\\" folder as vanilla data. "OXC" folder name is optional, and can be changed to whatever you want. Even having multiple OXC versions at once. But "OXC-user" is fixed folder for saves and screenshots. Because it's better to be shared between different versions.

It simply would be easier to control versions. They could be placed into different foldiers, like C:\Games\Ufo Defence\OXC-git1844\ and C:\Games\Ufo Defence\OXC-git1932\, without making multiple copies of XCOMEU data. And that's more logical from user perspective.

I strongly advice reconsider folder structure in order to make it more logical and easy to use and update.

P.S.: Dos version have executables in \UFOEXE\GEOSCAPE.EXE and \UFO2EXE\TACTICAL.EXE, with GO.BAT in main folder. So having openxcom in some \OXC\ folder will nicely fit original concept.
« Last Edit: May 15, 2013, 12:59:54 pm by Warboy1982 »

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: File system restructure
« Reply #1 on: May 15, 2013, 01:14:44 pm »
Mixing OpenXcom with original will just cause confusion, specially when we support different games and mods. And OpenXcom already supports various data/user paths, since different platforms use completely different folder structures, so if people wanna have such advanced configurations, they can set them up themselves.

For example, if people wanna have different copies without copying the same Data all over, they can just use a common data path for the X-COM data, and an individual Data path for each version's OpenXcom data.

Volutar

  • Guest
Re: File system restructure
« Reply #2 on: May 15, 2013, 01:36:42 pm »
Actually it is mixed already, since people have to copy vanilla copyrighted content inside of openxcom/data folder. Which is not really good. But adding extra (openxcom) folder inside of vanilla folder is more consistent.

Using command line is okay, but GUI users know very little about command line arguments. And thing is - this data folder must have shaders, language, soldiername and rulesets folder, THOUGH it's not vanilla content. So you still have to copy this data into vanilla folder, and another data outside of this folder. From my perspective it causes more mess than order. Mixing lots of vanilla folders with lots of openxcom folders was not very nice idea in first place.
My sugestion is to separate vanilla from openxcom, and by that make data more consistent.
« Last Edit: May 15, 2013, 01:38:53 pm by Volutar »

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: File system restructure
« Reply #3 on: May 15, 2013, 01:40:56 pm »
You can already have multiple data folders. Hell you can probably even put OpenXcom directly in a vanilla folder sans "data" path (so the folder is the data) and it would work.

Volutar

  • Guest
Re: File system restructure
« Reply #4 on: May 15, 2013, 01:45:08 pm »
How can I have shaders/rulesets/soldiername/languages OUTSIDE of vanilla data folder? In order not to mix them with vanilla.
I mean, if i want to have openxcom.exe and openxcom data set in one place, and vanilla game in another?
« Last Edit: May 15, 2013, 02:24:11 pm by Volutar »

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: File system restructure
« Reply #5 on: May 15, 2013, 06:37:30 pm »
Not that i understand any of what you guys are talking about but
would it it be easier to have something like

C:\Games\OXC\Ufo Defense\*.*
C:\Games\OXC\TFTD\*.*
C:\Games\OXC\Apoc\ *.*
C:\Games\OXC\mypersonalmods\ *.*

that way you do not mix and mess with the original files and since eventually other X-COM games will be supported.

just my $0.02

Volutar

  • Guest
Re: File system restructure
« Reply #6 on: May 15, 2013, 08:56:29 pm »
XRacer, And how would you make 4 different OXC versions working with them?
Cloning 4 games 4 times? Not very good idea, speaking gently.

C:\Games\OXC\Ufo Defense\*.*
C:\Games\OXC\TFTD\*.*
C:\Games\OXC\Apoc\ *.*
C:\Games\OXC\mypersonalmods\ *.*
C:\Games\OXC2\Ufo Defense\*.*
C:\Games\OXC2\TFTD\*.*
C:\Games\OXC2\Apoc\ *.*
C:\Games\OXC2\mypersonalmods\ *.*
C:\Games\OXC3\Ufo Defense\*.*
C:\Games\OXC3\TFTD\*.*
C:\Games\OXC3\Apoc\ *.*
C:\Games\OXC3\mypersonalmods\ *.*
C:\Games\OXC4\Ufo Defense\*.*
C:\Games\OXC4\TFTD\*.*
C:\Games\OXC4\Apoc\ *.*
C:\Games\OXC4\mypersonalmods\ *.*

TFTD is stand alone game, as Ufo Defense is. They should stay where they are, without mixing lots of "modded" stuff.
C:\Games\Ufo Defense\*.*
C:\Games\TFTD\*.*
C:\Games\OXC\*.*
C:\Games\OXC\mypersonalmods\*.*

P.S. There are about 0 chances of APOC being played with openxcom.
« Last Edit: May 15, 2013, 08:58:32 pm by Volutar »

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: File system restructure
« Reply #7 on: May 15, 2013, 09:31:55 pm »
i wasn't actually talking about the original games, just OXC version

People do like to keep things separate, or rather that is my personal preference. and why woudl you want 4 different versions in any case,
 the method i was trying to describe,

is basically the root directory c:\Games\ with the OXC\ and the main folder and then from there split into whatever version you want. as such it would look something like this.

C:\Games\OXC\Ufo Defense\*.*
C:\Games\OXC\TFTD\*.*
C:\Games\OXC\Ufo Defense2\ *.*
C:\Games\OXC\TFTD2\*.*
C:\Games\OXC\mypersonalmods\ *.*
.
.
.

This keeps all games with in that parent folder as a cohesive group under OXC. Then again i do not know why you want to be running multiple copies of a game unless you are doing revisions or trial code.

and don't worry you don't have to speak gently, i think we are all adults here as long as you don't insult me, you can say that is "moronic idea" or "the stupidest idea" is ok, i won't run to tell my mommy :)

the idea of everything under OXC is simply to understand that all code in that folder belongs to the OXC branch if you wanted it will be
C:\Games\OXC\awesomly-HD-with-ubber-sptries-version-of-UFO-Defense-done-by-me\*.*

in any case as a non-programmer maybe i just don't' understand  filesystem hierarchy enough.

the original games need not be touched so they can stay in their original folder
C:\Games\Ufo Defense\*.*
C:\Games\TFTD\*.*
or wherever that may be.

I think mixing with the original folders will cause confusion, furhteremore i think this will be easier to pass onto multiple OS sicne file structures do differ in that case it will simply be

...\OXC\Ufo Defense\*.*
...\OXC\TFTD\*.*
...\OXC\Ufo Defense2\ *.*
...\OXC\TFTD2\*.*
...\OXC\mypersonalmods\ *.*
That way programmers can readily tell people, no you idiot you are looking in the wrong folder :P


EDIT:

I just reread the whole thread, what you don't want is to have to copy the data from the original multiple times, personally i wouldn't care :) but as Supsuper mentioned i think it could be done in different way with the common data paths.
« Last Edit: May 15, 2013, 09:38:02 pm by xracer »

Volutar

  • Guest
Re: File system restructure
« Reply #8 on: May 15, 2013, 10:17:04 pm »
There's some sort of legality flaw when you're mixing VANILLA games with your alterations. Because of that putting vanilla game into openxcom data, and putting there shaders/language/soldiername/rulesets is not quite acceptable.

C:\Games\Ufo Defense\ - vanilla ufo1 WITHOUT RULESETS AND any non-vanilla stuff (pure clear ufo1 folder)
C:\Games\Terror from the deep\ - vanilla ufo2 -"-
C:\Games\OpenXCom\ - openxcom exe / non vanilla stuff
C:\Games\OpenXCom\Shaders\ - why make multiple copies of same data set??? Shaders aren't subject to mod for particular game versions!!!
C:\Games\OpenXCom\SoldierName\ - same thing -there's no need to clone data
C:\Games\OpenXCom\ufo1\Rulesets\ - non vanilla custom openxcom data for xcom1
C:\Games\OpenXCom\ufo1\Language\ -"-
C:\Games\OpenXCom\ufo2\Rulesets\ - non vanilla custom openxcom data for xcom2
C:\Games\OpenXCom\ufo2\Language\ -"-
C:\Games\OpenXCom\user\ - config foldier + saves (basically similar rules but not INSERTED into vanilla game folder at all)

And just couple of lines for each game type in options.cfg
like
==========
games:
  xcom1:
    vanilla: C:\Games\Ufo Defense\
    openxcom: \ufo1\
  xcom2:
    vanilla: C:\Games\Terror from the deep\
    openxcom: \ufo2\
============


And switch thingy in game, where you can change game data/rules.

I'm telling once more: mixing vanilla content with non vanilla is really bad and stupid strategy. Having location paths for vanilla data is incomparable better.
With a time some vanilla data could be replaced with "custom", not by changing vanilla data (which is not really legal) but by putting into this "non vanilla" foldiers. And this custom data will work in overriding manner.

In this case when you'd like to make some "testing" version added (with different rulesets and language files), you won't need to copy vanilla data, you just create C:\Games\OpenXCom test\ with other "testing" data, and referencies to vanilla data locations. You can even put flac files for custom music into vanilla foldier, and it will be shared between versions. In other case you'd need to copy 400 mbytes of sound data in each testing location. And that won't look very good.
« Last Edit: May 15, 2013, 10:25:18 pm by Volutar »

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: File system restructure
« Reply #9 on: May 15, 2013, 11:16:02 pm »
I agree with Volutar, we should leave vanilla xcom alone :)
Overriding data without modifying original data great addition to that.

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: File system restructure
« Reply #10 on: May 16, 2013, 06:26:03 pm »
Just a personal opinion here: I like to have all data that belongs to a game within ONE folder. No references to the outside. So the way it is now, with openxcom grabbing and copying the game data, suits me just fine. That's because I like to play around with modified files, and if I modify one copy of the game, I don't want a different game to suddenly use those modified files, too.

Just my 2 cents.

Volutar

  • Guest
Re: File system restructure
« Reply #11 on: May 16, 2013, 06:40:02 pm »
moriarty, at first ask Take-two for copy rights and modification rights for data of xcom1/2.

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: File system restructure
« Reply #12 on: May 16, 2013, 06:44:08 pm »
The way I understand it, I can pretty much do what I want with the data I have, as long as I don't re-distribute it...?

Volutar

  • Guest
Re: File system restructure
« Reply #13 on: May 16, 2013, 06:47:05 pm »
moriarty, that's discussible.
And with my proposal you can easily set :
========
  xcom1:
    vanilla: \ufo1\
    openxcom: \ufo1\
========
i.e. to same path and it won't be "outside"
I see no contraversal.
Thing is, when I want to use 4 different openxcom versions, I would need to copy vanilla games 4 times, including huge flac music.

For the sakes, when you set
===========
  xcom1:
    vanilla: \data\
    openxcom: \data\
===========
that would be exactly the same as current file structure
« Last Edit: May 16, 2013, 06:50:40 pm by Volutar »

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: File system restructure
« Reply #14 on: May 16, 2013, 07:16:45 pm »
Wow, that sounds like a great feature!



No wonder it's already available, since version 0.3 even, and we're 15 posts into this without anyone fact-checking! Thread dismissed.
« Last Edit: May 16, 2013, 07:19:10 pm by SupSuper »