"Turkey peek" / Corner site / Shooting from cover is another X-com:EU upgrade that I would like added as an OPTION.
To clarify, In X-com: UFO defense if your standing at the corner of a building you can only see at a 45 degree angle (diagonally) meaning that you have to step out of cover into a direct path to see an alien 2 squares away. In X-com:EU if you are at a corner you can see anyone in a strait line as if you are standing in the line beside the building, and you can still shoot at any alien in that line from cover. Which allows you to use the cover of corners and assault more tactically. In the real world there is a name for this, its called a "turkey peek" and they actually teach this in the military. You peek out with your rifle long enough to see and maybe shoot then pull back into cover so you don't get shot in the head.
Now I am aware that in the game this raises two issues, which is why I think it has to be an option you can turn on and off. First, is a lot of people will say walking around the corner into an alien 2 squares away and getting blown away by auto shot is part of X-com and they are not wrong. It does add to the fear factor that whole leap of "oh crap here I go!" lol. But for the same reasons JS removed added the view to allow turkey peek at corners I want it as well, in that it adds more command control and makes the game a little less about luck and a little more about tactics. Secondly, when you make the player capable of finding enemies like this it will make the game easier, which is in opposition to why some of use love x-com... unless the aliens can do it too. If it is possible for aliens to do it as well they will also be harder to kill, but if they can't I would like to level the playing field reducing the number of soldiers I use. This will make my games faster and also more tactical .... sound familiar? lol. Don't get me wrong I want to play the original X-com in its original state some times, but it would be a nice option once in a while or for one play through.
---UPDATE / Correction:
I just played X-com:EU and realized they don't actually turkey peek. When you click fire they step out into the open around the corner one square then switch to shoot cam and fire, after shooting they then step back behind the corner. This "free"/automated move allows for easier line of site and shooting mechanic without them having to create varied cinema screens for the shot cam. ... It would also be easier to duplicate in the original version.... if anyone understands what I am talking about, lol.