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Author Topic: [Solved] Better priority for ctrl-clicking items while in equipment screen  (Read 222 times)

Offline Zesty

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Right now if I'm trying to equip a bunch of items by holding ctrl and clicking them on the equipment screen the priority seems to go:

(if item is a weapon)
Right Hand
Back Pack
Belt
Left Hand
Shoulders/legs

(if item is not a weapon):
Belt
Back Pack
Left Hand
Left Leg/Shoulder
Right Hand
Right Leg/Shoulder

As we all know though, the backpack is the least desirable place to have items on account of TU movement costs. This makes equipping a soldiers a lot slower as you can't ctrl-click the item and have to drag it to the proper place instead. Even with the copy inventory feature I still need to go soldier to soldier to adjust what they carry up or down a few lbs and its a lot slower than what it could be.

Given TU movement costs I suggest the order should be:

Right hand (only if item is a weapon)
Shoulders
Belt
Leg
Back Pack

If using a mod that adds other slots then prioritize them based on their TU movement cost to the hands.
« Last Edit: November 18, 2024, 07:30:48 pm by Zesty »

Online Meridian

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Re: (QoL) Better priority for ctrl-clicking items while in equipment screen
« Reply #1 on: November 18, 2024, 09:07:55 pm »
Already implemented here: https://openxcom.org/forum/index.php?topic=7868.msg161832#msg161832

There's even a default Smarter Equip mod, which you can turn on or tweak to your needs: https://openxcom.org/forum/index.php/topic,7868.msg161834.html#msg161834
« Last Edit: November 18, 2024, 09:10:03 pm by Meridian »

Offline Zesty

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Re: (QoL) Better priority for ctrl-clicking items while in equipment screen
« Reply #2 on: November 18, 2024, 09:29:15 pm »
Thank you. Took only a few minutes to copy and paste into Xcomfiles and add the quick draw slot into the slot list.

Maybe it could be made on by default, or the smarter equip mod could be made available for all mods rather than just vanilla xcom? Not properly supporting mod added slots like quick draw isn't a huge deal, its still an improvement over what it was before and most players won't know to edit things and do this manually.

Online Meridian

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Re: (QoL) Better priority for ctrl-clicking items while in equipment screen
« Reply #3 on: November 18, 2024, 09:41:56 pm »
I feel I did enough
- for people who don't want it (turned off by default)
- for xcom1/xcom2 players who have similar taste to mine (simply turn on)
- for xcom1/xcom2 players who have a different taste (modify and turn on)
- for modders and their mods (complete documentation and a default mod for inspiration)
- for mod players (line above + easy submodding)

I feel anything more would be counter-productive.

Offline psavola

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Re: (QoL) Better priority for ctrl-clicking items while in equipment screen
« Reply #4 on: November 18, 2024, 09:54:28 pm »
Thank you. Took only a few minutes to copy and paste into Xcomfiles and add the quick draw slot into the slot list.

It might not work just like that. Some items might not show up in the loot pile; this was my experience when using the vanilla mod with XCF. Maybe adding QD slot is enough, maybe not.

Offline Zesty

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Re: (QoL) Better priority for ctrl-clicking items while in equipment screen
« Reply #5 on: November 20, 2024, 06:35:09 pm »
I feel I did enough
- for people who don't want it (turned off by default)
- for xcom1/xcom2 players who have similar taste to mine (simply turn on)
- for xcom1/xcom2 players who have a different taste (modify and turn on)
- for modders and their mods (complete documentation and a default mod for inspiration)
- for mod players (line above + easy submodding)

I feel anything more would be counter-productive.
I don't see how category 1 players could really exist. It's a wholesale improvement to the feature. It's also not like it was an original X-Com feature that should be left untouched for legacy reasons, it was added as a QoL in Openxcom and this would be improving that. But OK, I guess I'm probably not making progress in this argument. Thank you for the modding advice.