Well I had a go myself at generating polygon data for TFTD from the WORLD.DAT as only OpenXCom rul format data can be used in falko's editor and bohemond's Globe tool.
I'm sure people have done this before, I just couldn't find it anywhere, though it is probably part of hybrid globe mods (but textures are likely changed). Having read the wiki about WORLD.DAT, I got stuck completely cause there was no mention of a "byte flip" being needed, once I'd flipped all the bytes, it was pretty straight forward.
This looks correct in bohemonds globeeditor.exe
It's a useful resource, the coastlines could be a lot more accurate if anyone wants to have a go at modding them, that was my plan anyhow...
Full (733 polygons) parsed data in openXcom format: