Author Topic: Realistic accuracy and cover system + XCF?  (Read 482 times)

Offline sirmik

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Realistic accuracy and cover system + XCF?
« on: October 07, 2024, 06:08:00 pm »
For the next run I'm thinking about trying to play with Brutal AI + realistic accuracy.

Someone played this way, maybe your impressions? Tips? Will the AI ​​go crazy or its brake te balance due to the complexity of the mod and it doesn't make sense?
« Last Edit: October 07, 2024, 06:34:05 pm by sirmik »

Offline Kozinsky

  • Colonel
  • ****
  • Posts: 128
  • Sorry for my bEd English
    • View Profile
Re: Realistic accuracy and cover system + XCF?
« Reply #1 on: October 08, 2024, 10:28:16 am »
That's how I play. Most of the time it's fine. There are sometimes mistakes when opponents do not want to attack in melee and hide. It feels like the tactical game becomes more complicated. The invisible ninjas of the Black Lotus are especially unnerving.
Perhaps you should install this submod for a better game:
Modified XCF unit ruleset for BAI
« Last Edit: October 08, 2024, 10:30:58 am by Kozinsky »

Offline sirmik

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: Realistic accuracy and cover system + XCF?
« Reply #2 on: October 08, 2024, 10:56:51 am »
I installed this submod, I understood that in the BOXE settings I have an aggressiness as inherited from units after installing it, the same as intelligence?


second question, has anything changed recently? I used to remember that the middle mouse button on some screens referred to the wiki (ufopedia), now it doesn't work.