Author Topic: Frustration with Syndicate retaliation  (Read 1835 times)

Offline sedygrizly

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Re: Frustration with Syndicate retaliation
« Reply #15 on: December 16, 2024, 01:15:03 am »
Hi, I am back...
I removed STR_SYNDICATE_PISSED from save, but it keeps getting back. I advanced and improved bases layout, so I can defend without much issue.... but I am just getting tired of having multiple base assaults each month. I am very close to just Debug skip next assaults.

Is there any way how to get rid of that pernamently? Looking into mod data viewer, it should be possible by saving reactor (done that), data reel (have that) and saving council during assasination? I guess thats what I am missing, that missiong is very suicidal. I guess I will edit my save.. (if someone can give me precise string for Council commisioneer research) or try that mission once more with Prom 3 tech.
I am also thinking about removing - STR_SYNDICATE_FLOPPY, could that help? I do not mind getting rid of this Syndicate nonsense completely.. afaik, it gave me nothing but pain.


> can't use, to hard. better lose

I am pretty sure I could benefit from grenades greatly. Issue is that I do not like that mechanic at all in game, it is basically way too OP
« Last Edit: December 16, 2024, 01:25:58 am by sedygrizly »

Offline psavola

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Re: Frustration with Syndicate retaliation
« Reply #16 on: December 16, 2024, 06:46:21 am »
You're doing something wrong if it's reappearing.

STR_SYNDICATE_REPULSED (which you get once you successfully complete the fusion reactor mission and research the data reel and the council member from the two other missions) stops the retaliation next month.

The best way to deal with syndicate retaliation is to have a few crafts capable of shooting them down before they spot your bases. CF-ARROW is one such, for example a thunderstorm is another if you have obtained some alien tech already. The benefit of a craft like thunderstorm is that is has good range and speed and can cover almost the whole globe. This is useful because you don't know where the syndicate retaliation will spawn.

« Last Edit: December 16, 2024, 05:02:44 pm by psavola »

Offline sedygrizly

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Re: Frustration with Syndicate retaliation
« Reply #17 on: December 16, 2024, 09:21:21 pm »
Thanks for the STR.

I reached Prom3 late - Feb 99. I am finishining my first craft now - RAVEN. I was hoping that shooting down Syndicate craft down would help, but on other hand, radar detection is not 100%. Also making two other crafts (3 bases) takes too much time, so I will use STR.

EDIT: Well I've found that 3 negative score months in row still lead to defeat...time for more educated run I guess :D
« Last Edit: December 17, 2024, 12:53:42 am by sedygrizly »