I'd also like to apologize again, my opening post didn't do a good job explaining what the problem, or the reasoning behind the issue was. If, after watching the video demonstrating the change, you still think the change is unreasonable, could I trouble you with asking for an explanation why it's important for the select/confirm destination states to get reset at that point?
First, it looks ugly.
If I click on "OK" instead of "Go to Pilots", then I have to cancel two more windows just to be able to continue.
Two more clicks... imagine the player reaction.
And in your PR, you can't predict whether the user will click "OK" or "Go to Pilots".
Second, "Go to Pilots" is often not the solution... e.g. you have pilots in a different base or you simply don't have pilots at all.
And no, I can't give you access to more than just the pilots GUI... if I give you the whole basescape, somebody will have a great idea to sell the craft and crash the game... or do something equally stupid and crash the game.
These are my thought as well. When, for instance, you're filling out an online form, and one text field has an error, you fix that text field, the error is gone, and you continue. While it would be pretty hilarious if that error caused the whole form to explode, causing you to have to restart from scratch, it wouldn't make for a very user-friendly experience.
When you have an online form and you put Delian into "Name" field and XYZ into the "Age" field, then click Next to go to the next page of the questionnaire, the online form stops you and asks you to correct the problem(s).
It does not click on Next for you automatically as soon as you enter age 42, you need to do that yourself.