Author Topic: SDL2 branch status?  (Read 2453 times)

Offline GumChewer

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SDL2 branch status?
« on: August 14, 2024, 03:34:55 pm »
I wonder what the fate of the SDL2 branch is?
SDL1 is real crap on my machine.

I updated and compiled the SDL2 branch some time ago, but I had some graphics problems, at least with hardware acceleration.
For fixing them, stuff like "DrawLine" would be needed to be implemented for the GPU shader.
At least as far as I remember.

Any more information? Thanks!

Offline Whispers

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Re: SDL2 branch status?
« Reply #1 on: November 09, 2024, 02:41:41 am »
I think it's fair to say that it is abandoned at this point. SDL1 is no longer offered on Mac and has been pulled from homebrew, and I didn't waste much time trying to find if I could download it elsewhere.

Offline Yankes

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Re: SDL2 branch status?
« Reply #2 on: November 09, 2024, 03:36:48 am »
I wonder what the fate of the SDL2 branch is?
SDL1 is real crap on my machine.

I updated and compiled the SDL2 branch some time ago, but I had some graphics problems, at least with hardware acceleration.
For fixing them, stuff like "DrawLine" would be needed to be implemented for the GPU shader.
At least as far as I remember.

Any more information? Thanks!
If you really want SDL2 you can try compile OXCE mobile version as it use it, but as far I know it lost some features present in desktop version.
Beside SDL3 is already available, probably SDL2 will be skipped all as in couple of years SDL2 will be obsolete too and we will need make move again.