aliens

Author Topic: baseDefenseMapFromLocation example.  (Read 459 times)

Offline Nord

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baseDefenseMapFromLocation example.
« on: May 27, 2024, 12:10:56 am »
Has anyone already played with baseDefenseMapFromLocation?
Is there an example of using this feature?
Thanks.

Online Meridian

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Re: baseDefenseMapFromLocation example.
« Reply #1 on: May 27, 2024, 11:10:30 am »
40k mod is using it, afaik

Offline Nord

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Re: baseDefenseMapFromLocation example.
« Reply #2 on: May 27, 2024, 06:44:31 pm »
Thanks, i'll look into it.

Now i must download >250MB with mobile internet... oh.

Offline ohartenstein23

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Re: baseDefenseMapFromLocation example.
« Reply #3 on: May 28, 2024, 02:18:49 pm »
It shouldn't need much consoderation besides turning it on. The intenet is that if you use a more complicated maoscript than vanilla (e.g. have a surface level or above ground base), this feature makes it so the RNG seed is consistent every time the script runs, and the base should look the same every time you defend it. Mostly a minor cosmetic feature.

Offline Nord

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Re: baseDefenseMapFromLocation example.
« Reply #4 on: May 28, 2024, 02:27:35 pm »
Yes, but writing "baseDefenseMapFromLocation: 1" causes segmentation error. At least in a quick battle.
« Last Edit: May 28, 2024, 02:36:13 pm by Nord »

Online Meridian

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Re: baseDefenseMapFromLocation example.
« Reply #5 on: May 28, 2024, 04:35:34 pm »
quick battle doesn't have a globe, and thus also no globe location... thus segmentation error

newest oxce version has something, which could probably help, but I didn't test it with this use case... I will look at it later

for now, use normal game, not quick battle

Offline Nord

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Re: baseDefenseMapFromLocation example.
« Reply #6 on: May 28, 2024, 10:50:11 pm »
for now, use normal game, not quick battle
Thanks, i will. Later, when globe will be playable. :)