Terror from the deep never had a serious game stopping bug.
Um, quite the opposite. TFTD was the game with the game-breaking research bug and some serious research path fuckery if you missed some important capture/artifact.
not true, they are even depended on the angles, much less different locations, getting the same number doesnt happen in my play,
But it is. See the attached save. The three soldiers in Aquatoid Central have vision of different Aquatoids, but the common ones share the same order and if you manage to get them to look at roughly the same enemies, share numbers, too. Even as it is, all of them have the same 'number 1' Aquatoid, the one in the east corner.
And even if the numbers don't match exactly, for common-ish enemies they're not off by more than one or two, so you can still quickly cycle to the right target.
i didnt count the tiles, but just feeling i built from my past experience, ...like "this much distance, i think i am safe, it wont get to me or it will stop in front of me". but with openxcom, they come out of the offscreen or the edge of screen.
That feeling of "they can't come at me from off-screen, right?" was false in the original, too.
i couldnt measure it well at 1st, but save and load the game eventually did.
I don't know what you were measuring, but the rule files say this:
- type: STR_TENTACULAT_TERRORIST
stats:
tu: 99
I haven't played the original in a long time, but Ufopedia says they have 99 - 146 time units, depending on difficulty. Which seems to fit. I don't think there are any changes to swimming/flying TU costs, these would be
very noticeable.
So your observation is more of an anecdote than data, so far.
i havent found readme.txt as to what was changed in universal patch.
I think
this and
this are the best you can find without digging into it yourself.
dye grenades are totally different in openxcom.
Yes, and they were pretty much broken in the original. OXC(E) fixes a number of bugs like that, in addition to everything else. If you for some reason want the
exact original experience, warts and all, play the original. OXC is the improved version, and went quite some distance to maintaining everything that wasn't a bug as close to the original as humanly possible.
so i am still a bit skeptical what was changed in openxcom. so far nothing much or it was maybe just my imagination.
There are so many misconceptions and false memories about the original kicking around it's not even funny any more. Yes, OXC changes some things. No, it deliberately tries to stay as close to the original as possible, while offering a variety of fixes, user options, mods and modding tools. If you search for it, I think there are posts (by SupSuper, I think) that tell you which settings will give you the most 'vanilla' OXC experience.
Myself, I don't play OXC due to nostalgia or because I want some sort of 'pure' experience with some QoL. I play it because it's a classic and proven game formula, with no true successor in sight. And for the modding potential, both existing mods and what I can do on top of those myself. YMMV.
tab tab tab.... for next unit, next unit....., which is still kind of maybe ok.
but i hope to bookmark a unit with a bound hotkey to find my scout quickly
You can also reverse cycle for faster soldier selection. Myself, I use mouse thumb buttons, it's way more convenient than tabbing and reverse tabbing.