Author Topic: [Suggestion] Add "transferTime" but for manufactured items  (Read 350 times)

Offline Alex_D

  • Colonel
  • ****
  • Posts: 497
    • View Profile
Currently, a delay for bought items can be specified in "transferTime". Another delay is specified for soldiers and such.
However manufacturing items once made they appear immediately on the base stores.

I'd like to propose the feature to introduce some sort of delay for manufacturing similar to "transferTime". This may apply to any or all items specified under the manufacture order.
The purpose is to simulate claim tickets delivery that is not immediate but take some time to arrive to the base.

I don't know if this would break other things, so please ignore if it's the case.

Offline shinr

  • Colonel
  • ****
  • Posts: 117
    • View Profile
Re: [Suggestion] Add "transferTime" but for manufactured items
« Reply #1 on: May 07, 2024, 01:52:04 pm »
From the top of my head, the "Spy on Ninjas" project in X-Piratez could use something like this to be more "realistic":

Currently it is:
Runts "producing" the Project (probably simulating Spy support) > Random Results upon completion

With this, it can be:
Runts "produce" preparations (cheaper than above) for the Spy mission > Upon completion, a Delay Simulating the Young Uber spying on Ninjas > Random Results

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11583
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [Suggestion] Add "transferTime" but for manufactured items
« Reply #2 on: May 07, 2024, 04:07:32 pm »
Also, alcohol should need some time to mature, without runts' involvement. :)

Offline Yankes

  • Commander
  • *****
  • Posts: 3248
    • View Profile
Re: [Suggestion] Add "transferTime" but for manufactured items
« Reply #3 on: May 07, 2024, 04:44:42 pm »
Also, alcohol should need some time to mature, without runts' involvement. :)
but should reserve space too, then question is when space req should be checked?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11583
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [Suggestion] Add "transferTime" but for manufactured items
« Reply #4 on: May 07, 2024, 04:56:10 pm »
but should reserve space too, then question is when space req should be checked?

Depends; I think for winemaking, storage space is enough, but a modder could just as well say that some particular project requires workshop space while it "gestates".
It's a matter of how complicated we want to get.