ok, makes sense, yep and I could see wanting facilities with more than 4 resources as well and then this update not really helping.
What I was hoping to alleviate was not needing to go into the nerd stats to see when there were more than 3 resource requirements.
What do you think about:
- When trying to place a facility that doesn't have all the required resources
-- the pop-up gui stating "Not enough items!"
-- also show what the 1st item that is insufficient?
-- the code is already doing this check, would just need to show the message why, for example:
" missing: "
" UFO Power Source: 30"
so ff the base already had 2 UFO Power Source's in storage and 30 total are needed, then the message would show
" missing: "
" UFO Power Source: 28"
This would be similar to when trying to remove a facility where it shows "facility in use!" and tells you the first reason why. If multiple resources are needed, once the UFO Power Source items met the criteria, then the next missing item would be displayed.