I have decided to make a large set of submods for XCF to rebalance and expand the game, (hopefully for the best.)
The first mod is "Chemical laser weapons"
it includes:
1. Laser Blinding mechanics
2. Head and vest slots (they are blocked by power armor and diving suits)
3. New head gear
4. A new line of weapons built for shield stripping
5. A new mission
notice C.L.W. is more of a basis for what is to come than a full mod, expect balance issues.
(notice this mod requires
https://mod.io/g/openxcom/m/nmoroz-and-aaddons-sync for use.)
send feedback if applicable
.
edit: (i would like to note to anyone who is new to this thread updated versions and future mods will be placed lower down on the thread)
note 2: mod linked to the top post is version 1.0 it is heavily bugged compared to new versions also a second mod is out called maps and scraps version 1 is still here only due to the fact that some people might want this early version (idk why)