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Author Topic: [submod] X-Com Files: Elite Commendations (2.0.0)  (Read 2851 times)

Offline Kozinsky

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[submod] X-Com Files: Elite Commendations (2.0.0)
« on: February 13, 2024, 02:28:08 pm »
If you have a lot of veteran agents in your game who have some level 10 medals, this submod is for you. It adds medal levels beyond the 10th. You will have to try very hard to get them, as their requirements grow exponentially.
For example, the Death Dealer medal requires killing a certain number of enemies to get each level of the medal:
Code: [Select]
30, 50, 75, 100, 150, 225, 350, 400, 650, 888And getting levels above 10th will require killing that many enemies:
Code: [Select]
1100, 1300, 1500, 1700, 1900, 2150, 2400, 2700, 3000, 3500
This submod also increases the number of medal levels for “X-Com Files: Arsenal Additions” as a separate submod. Therefore, if you do not play with "X-Com Files: Arsenal Additions", then simply do not activate the "XCFAA: Elite Commendations". sabmod.

Requires:
    - OpenXcom Extended any version
      OR Brutal-OXCE any version.
    - The X-Com Files mod any version.
    - optional: The X-Com Files: Arsenal Additions submod any version.

Compatibility:
    - Compatible with all other submods.

Notes:
    - You can activate this submod at any stage of your game.
    - If you are playing with submod "X-Com Files: Arsenal Additions", then in the list of mods place submod "XCFAA: Elite Commendations" below it.
    - If you played with the old version of submod and your soldiers have already managed to get “elite” versions of medals, then after updating submod to the new version, these awards will disappear with the loss of all bonuses from them. Just send the soldiers who received them to any mission and after its completion they will receive increased levels of regular medals.

Languages:
    - english (en-US)
    - russian (ru)

Download link:
    - https://mod.io/g/openxcom/m/x-com-files-elite-commendations

If you speak English well, please suggest a more correct translation of the strings that are displayed to the player.

Changelog:
Spoiler:
    2.0.0 (30.04.2024):
Spoiler:
      - Elite medal variants have been replaced by higher levels (11th through 20th) of regular medals.
    1.0.0 (12.02.2024):
Spoiler:
      - Initial release.
« Last Edit: May 01, 2024, 01:32:25 pm by Kozinsky »

Offline Solarius Scorch

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Re: [submod] X-Com Files: Elite Commendations (1.0.0)
« Reply #1 on: February 27, 2024, 02:21:57 pm »
Cool concept. I'd suggest giving them completely new names though, "Elite X" sounds kind of bland.

Offline Kozinsky

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Re: [submod] X-Com Files: Elite Commendations (1.0.0)
« Reply #2 on: February 27, 2024, 02:55:47 pm »
Cool concept. I'd suggest giving them completely new names though, "Elite X" sounds kind of bland.
New names will require coming up with new descriptions and drawing new pictures. And I'm not an artist.:)
It would be much better if the commendations were not limited to 10 levels, but could go to infinity.

Offline Juku121

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Re: [submod] X-Com Files: Elite Commendations (1.0.0)
« Reply #3 on: February 27, 2024, 04:42:09 pm »
Isn't the 10-award limit not just due to decoration images? So you could extend that, and then extend the base commendations as you wish.

Not able to test if it works right now, so not guaranteed to work, but that's what I gathered from the ruleset reference.

Offline Solarius Scorch

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Re: [submod] X-Com Files: Elite Commendations (1.0.0)
« Reply #4 on: February 27, 2024, 04:48:37 pm »
New names will require coming up with new descriptions and drawing new pictures. And I'm not an artist.:)
It would be much better if the commendations were not limited to 10 levels, but could go to infinity.

I don't mind cooperating, if you're interested. :)

Isn't the 10-award limit not just due to decoration images? So you could extend that, and then extend the base commendations as you wish.

Yeah, but I think that's less artistically satisfying. Dunno.

Offline Kozinsky

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Re: [submod] X-Com Files: Elite Commendations (1.0.0)
« Reply #5 on: February 27, 2024, 05:26:00 pm »
Isn't the 10-award limit not just due to decoration images? So you could extend that, and then extend the base commendations as you wish.

Not able to test if it works right now, so not guaranteed to work, but that's what I gathered from the ruleset reference.

Thanks, that's just what I need! :)
Just need to draw additional rows of skulls in the "Decorations.png" file for award levels 11 and beyond.

I don't mind cooperating, if you're interested. :)

Thanks, but what I wanted to do was specifically increase the number of levels of existing awards, not create new ones. :)
In my game, agents live a very long time and many of them have already reached the 10th levels of some awards. I was looking for a way to add levels 11, 12 and so on.

Offline Juku121

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Re: [submod] X-Com Files: Elite Commendations (1.0.0)
« Reply #6 on: February 27, 2024, 05:40:50 pm »
Don't forget to make the skulls 'l33t'. ;D

Offline Kozinsky

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Re: [submod] X-Com Files: Elite Commendations (2.0.0)
« Reply #7 on: April 30, 2024, 10:57:19 am »
New version!

Changelog:
    2.0.0 (30.04.2024):
      - Elite medal variants have been replaced by higher levels (11th through 20th) of regular medals.

Offline rkagerer

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Re: [submod] X-Com Files: Elite Commendations (2.0.0)
« Reply #8 on: June 23, 2024, 10:23:45 am »
Does this mod leave the vanilla X-Com Files medals intact, and just add new ones you can earn with high-ranking soldiers?
Can it be added (or removed) at any point in the game without issues?

Offline Kozinsky

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Re: [submod] X-Com Files: Elite Commendations (2.0.0)
« Reply #9 on: June 24, 2024, 09:35:57 am »
Does this mod leave the vanilla X-Com Files medals intact, and just add new ones you can earn with high-ranking soldiers?
Version 1.0.0 adds new award types in addition to vanilla XCF.
Version 2.0.0 does not add new rewards, but all vanilla XCF rewards have an additional 10 levels (not 1-10, but 1-20).

Can it be added (or removed) at any point in the game without issues?
The submod can be added at any time in the game: once it is added, simply complete any following ground battle with those agents you think should get the extra rewards.
As for removing a submod from active game: there may be problems due to agents receiving increased reward levels. If this happens, you should lower the reward levels to 9 in the save file for the problematic agents.