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Author Topic: [Answered] rearming damage craft before starting repair.  (Read 347 times)

Offline Kake

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[Answered] rearming damage craft before starting repair.
« on: January 27, 2024, 03:18:32 pm »
adding a way to tell a craft to rearm first, repair second and refuel third, or any combination?
 
have a ship whit 5-10% damage, but will not rearm until damage is fixed, and is needed in the filed but it have no ammo.

know you can turn off rearm per weapon, but have not found a way to do it whit refuel and repair

Offline Meridian

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Re: rearming damage craft before starting repair.
« Reply #1 on: January 27, 2024, 03:43:52 pm »
Hi.

This was discussed several times.
Simply put, OXCE is not interested in this "anti-feature".

More info: https://openxcom.org/forum/index.php/topic,11126.msg153391.html#msg153391

It was already implemented by someone and PRed to OXC, so if you want, you can compile your own version of OpenXcom which includes it: https://openxcom.org/forum/index.php/topic,10911.msg151014.html#msg151014

Offline Kake

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Re: rearming damage craft before starting repair.
« Reply #2 on: January 27, 2024, 05:10:46 pm »
Ok, thanks for your time. love your effort to bring new features to Xcom