I haven't proposed new ideas for a long time due to very difficult circumstances in my country, it's time to fix that.
Now for the good stuff. It's time to offer new ideas, pay attention to at least some of them, otherwise what's the point of offering you ideas and what are you even doing there.
Suggestions (or requirements):
1) Update the items.rul file - I made changes to the file structure and reassigned all the sounds and animations of weapon shots to clips, since all this should be assigned to bullets, especially if you need to use a 2in1 weapon such as a sawn-off rifle, so that when shooting from different clip slots (ammo 0 ammo 1), all animations and sounds are different.
Why don't you update your files as well (original and modifications like FMP):
###items:
### - type: STR_RIFLE_CLIP
### bulletSprite: 20
### fireSound: 75
### reloadSound: 325
### hitSound: 324
### hitAnimation: 136
2) Bullet speed - I can change the speed of the shot animation for some weapons or clips (for example, make laser bullets faster), but I cannot do this separately for one type of shot, (for example, speed up the animation only for the automatic shooting mode).
Why don't you add this feature so that the animation acceleration function can work separately for the type of shot or add something else to make the automatic shot faster and more realistic:
###items:
### type: STR_RIFLE
### confAuto:
### followProjectiles: false
$$$ explosionSpeed: 50
$$$ bulletSpeed: 15
3) New cutscene format - I use the FLC format, but this format is very bulky and all cutscenes take up 2GB of memory, if this doesn’t seem like a lot of weight to you, then for me it’s a lot of weight (1 minute of animation at 30 fps is equal to 90MB).
Add a new MP4 format to the game, make sure that instead of FLI or FLC files you can assign MP4 files because i'm are already tired of using such heavy cutscenes, the MP4 format is tens of times lighter than FLC. Be human and do something with these cutscenes, teach the game to play MP4 video files in 320x200 quality.
4) New game graphics - Yes, you don’t want to leave the original in favor of improved graphics (even in the modifications no one uses the new visual upgrade or vigilo configo or xeno operations sprites, well, in vain), but I insist on a complete overhaul of the game’s graphics, unnecessary to use these huge and blurry pixels, you can use new stylish pixels, increase the size of all the sprites and re-draw them in a pixel style called pixel art.
Here are examples of modern games in the pixel art style that look both high-quality and classic, not like openxcom is classic and old.
For the love of God, find the artists already and completely update all the game sprites and picture resolution, as I’m already tired of not having enough space for pixels to beautifully draw a bigob weapon or some other indicator, it always turns out to be a blurry misunderstanding. The pixel style of the game and the old washed-out graphics are two different things, you can make a high-quality picture and still leave the pixel style, if you don’t know how, ask the indie company that created the game of the year Sea of Stars on Aseprite. You are also an indie company and also work for Aseprite, so why not try to increase the size of the sprites, overcome the microscopic proportions of 32x40 and make a beautiful game.
You haven’t made global updates for a long time, find fans of the xcom genre and pixel art, invite artists, create new high-quality pixel graphics in high resolution. First, ask the authors of graphic modifications to present several new sprites in pixel art with increased sprite proportions, so that you have something to compare with and decide whether to do it or not (if I could draw, I would present you with comparisons and you yourself would see the difference in pixel quality ).
And for the love of God, finally add the new MP4 cutscene format (I used cutscenes and will continue to use them; if you don’t like them, use slides).