Not sure if this is a suggestion or a question or a discussion.
Initial deployment seems to be the riskiest part of the mission. Only one or two units can shoot out of the door, smoke is not there yet, flares are not there yet, and the rest of the team cannot support only two front units taking all hellfire on themselves.
When player is lucky is it pretty easy. However, when two three Xarquids are hovering against transport door it is a pure nightmare. Player easily can lose half of the squad easily not even getting soldiers out of the belly of the transport.
My point is that this part is least tactical. Player don't have option to maneuver how they like or apply they own tactical style. It is just: get the hell out of the transport and then assume a formation.
Would it be nice to give both human and aliens couple of turns to prepare? I am not sure how to do it, though.
Some wild thoughts:
- Place aliens not closer than N tiles from transport.
- Strip aliens from TU on turn one so they at least don't reaction shoot.
- Place smoke around the transport at land site immediately at landing.