Hi everyone,
I'm doing second campaign of XCF vs BAI and want to share some partially sped-up videos.
Should be noted that initially I was dissatisfied with quality of BAI gameplay, but as Xilmi heeded players requests, it now includes:
-
two randomization factors, which lower overall difficulty, yet give you some fire
- dynamic aggressiveness, when enemies first assault you, but when you push back - start to regard you
- no AI cheats (actually, it never cheated, just wanted to point that out). Sniper/spotter mechanism is replaced with random fire and grenading, assumptions, etc.
- zombies and critters are now behave as vanilla creatures
- more suggestions are on consideration
Long story short,
now it feels cool.
There also Realistic accuracy mod by Joynarical that makes covers lower hitchances. At this moment I turned it off, because I think it is disbalanced by means of 30-50% reduction of battle dynamics, but it also worth looking in terms of feedback.
Now, videos:
Black Lotus outpost assault, jungle, vs BAI 7.10.2, 40% random, dynamic aggr., realistic acc. ON, SH + Ironman.
2 tries.
Red Dawn forward base assault vs BAI 7.10.2, 40% randomness, balanced . SH + Ironman, extender acc.,
3 tries.
Red Dawn HQ assault, X-COM Files, vs BAI v.7.10.2, dynamic aggressiveness, 40% random, extender acc., SH+ Ironman. 1 and a half tries.