So, I'm currently playing XCF. I'm late in the game and I amassed a large amount of money, about 4.6 Billion. I noticed that some manufacturing items such as "Open Reinforced Osiron Crate" (cost $2) do not show on the manufacturing screen anymore as available. However, if selected the project manually and forced it, the game will open the crates in the base. The min/max number of items to do (right click on up/down arrows) doesn't work either. Maybe I triggered some sort of variable threshold in the OXCE code.
I mentioned the issue on XCF Matrix and member zRrr suggested: it may be integer overflow in int byFunds = _game->getSavedGame()->getFunds() / manufRule->getManufactureCost(); inside Basescape\ManufactureInfoState.cpp. While funds are 64bit int which can hold something of 10^19, int is signed and can hold max 2,147,483,647. Osiron crate cost $2 to unpack, so once you are past 4.4kkk something, division results go into negative and stuff breaks.
So I report this issue here for further record keeping.