Here is an example of melee weapon. Definitions of these words you can see in ruleset reference (link in a previous post).
- type: STR_HUNT_KNIFE
categories: [STR_HUMAN_EQUIPMENT, STR_CIVILIAN_EQUIPMENT, STR_MELEE]
size: 0.05
costBuy: 50
costSell: 40
weight: 3
bigSprite: 361
floorSprite: 510
handSprite: 1340
meleeHitSound: 101
meleeAnimation: 4
power: 3
damageType: 7
damageBonus:
melee: 0.1
accuracyMelee: 100
tuMelee: 6
flatRate: true
meleeMultiplier:
melee: 1.0
costMelee:
time: 6
energy: 2
costThrow:
energy: 6
battleType: 3
clipSize: -1
invWidth: 1
invHeight: 2
armor: 60
experienceTrainingMode: 13
attraction: 10
listOrder: 500