Author Topic: xcom1 and xcom2 mod?  (Read 2121 times)

Offline Nirran

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xcom1 and xcom2 mod?
« on: October 31, 2023, 04:36:24 am »
looking for a mod that combines the 2 games,spent about 20min looking on this forum,no dice,does one exist?

Offline Juku121

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Re: xcom1 and xcom2 mod?
« Reply #1 on: October 31, 2023, 09:53:12 am »
Many a mod has both underwater and land missions.

I haven't played it, but Ethereal's X-Com: Terror From the Unknown is supposed to be a combination of UFO and TFTD.

There's another that's quite 'hybrid', but that one's a bit of persona non grata around here, and it's just so much more (and a mess) than merely UFO+TFTD that it's no more a 'combination' of them than anything else.

Otherwise, depends on how much value you place on the underwater aspect, the 'X-Com vibe', etc. Underwater, TWoTS. X-Com, X-Com Files is popular and probably the most expansive of the variations on the original. I think there have been various smaller attempts at a hybrid mod, but don't recall offhand if any of them reached a passably playable state.

Offline Nirran

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Re: xcom1 and xcom2 mod?
« Reply #2 on: November 01, 2023, 02:00:27 am »
ty for reply !

would it be hard to alter a mod for water misions too?

thats what im looking for

Offline Juku121

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Re: xcom1 and xcom2 mod?
« Reply #3 on: November 01, 2023, 11:25:36 am »
Generally, yes. If it was easy, there'd be many more 'hybrid' mods out there.

How hard depends on what exactly you mean by 'alter a mod for water misions'. The three biggest problems to tackle are a hybrid geoscape, underwater maps, and underwater restrictions on missions/equipment. All of these require nontrivial amounts of gruntwork even if you can reuse someone else's base work (which includes TFTD itself).
« Last Edit: November 01, 2023, 01:33:07 pm by Juku121 »

Offline Ethereal

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Re: xcom1 and xcom2 mod?
« Reply #4 on: November 01, 2023, 01:02:12 pm »
ty for reply !

would it be hard to alter a mod for water misions too?

thats what im looking for

There are underwater missions in TFTU, but not right away, not in the first month, although... If you set up a base in Australia or Japan and shoot down UFOs over the water, then you can swim in the first month.

The current public version has many unnecessary elements and poor translation, but it is playable. The next one will be better developed, unnecessary elements will be removed and the translation into English will be done by people who know the language.
« Last Edit: November 01, 2023, 01:14:37 pm by Ethereal »

Offline Nirran

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Re: xcom1 and xcom2 mod?
« Reply #5 on: November 01, 2023, 10:20:11 pm »
ok thxn ppl,ill try one of those mods,appreciate the responses

Offline Nirran

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Re: xcom1 and xcom2 mod?
« Reply #6 on: November 08, 2023, 07:09:06 am »
what files would have to be modded to add water missions to xcom1?

Offline Juku121

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Re: xcom1 and xcom2 mod?
« Reply #7 on: November 08, 2023, 10:43:03 am »
Depends on what you mean by "water missions". The path of least resistance is to spawn 'terror' sites with special environmental effects and craft/armour/equipment restrictions. The harder bit is to get USOs flying around and generating underwater missions and/or randomly spawned underwater terrain for regular RNG missions.

You also need to get some underwater maps into the game, and the original TFTD maps are known to have some junky features.


Also, note that files in OXC(E) mods are purely organisational. You could have the whole mod in one giant file if you so desired (fun fact: Piratez, the largest mod in existence, isn't far off from that :D ).
« Last Edit: November 08, 2023, 10:45:09 am by Juku121 »

Offline Nirran

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Re: xcom1 and xcom2 mod?
« Reply #8 on: November 08, 2023, 10:04:18 pm »
i thought it would be a simple list,apparently it isnt

bit vague i was,sorry the only thing i actualy want is when i shoot down a ufo over water to make it crash land and be able to do the mission

Offline Juku121

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Re: xcom1 and xcom2 mod?
« Reply #9 on: November 08, 2023, 10:30:47 pm »
Yeah. :(


Dynamically generated underwater maps, especially UFO/USO crash sites, are the hardest part.

You can look into 'fake underwater' textures, but this is nowhere near the simplicity of a 'simple list'.
« Last Edit: November 08, 2023, 10:32:49 pm by Juku121 »

Offline mutantlord

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Re: xcom1 and xcom2 mod?
« Reply #10 on: November 10, 2023, 01:46:30 pm »
i thought it would be a simple list,apparently it isnt

bit vague i was,sorry the only thing i actualy want is when i shoot down a ufo over water to make it crash land and be able to do the mission

Is this what u after?

Offline Abyss

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Re: xcom1 and xcom2 mod?
« Reply #11 on: November 10, 2023, 08:05:02 pm »
Is this what u after?
How the heck they use plasma underwater?!
I believe that all X-COM was about science fiction of "possibilities".

Offline Nirran

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Re: xcom1 and xcom2 mod?
« Reply #12 on: November 10, 2023, 09:08:04 pm »
Is this what u after?

Dont want anything cept crash landing on water trigger a mission

Offline Nirran

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Re: xcom1 and xcom2 mod?
« Reply #13 on: November 15, 2023, 11:28:21 pm »
been looking,any in mod that only combines water missions with xcom1?

currently using TFTU but it has alot of stuf added

Offline mutantlord

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Re: xcom1 and xcom2 mod?
« Reply #14 on: November 16, 2023, 12:15:55 pm »
You want ufo shot down by interceptors underwater crash sites? or random monthly generated ufo crash sites? (Similar to terror missions)