Author Topic: A question about mixing mods  (Read 958 times)

Offline deltarno

  • Sergeant
  • **
  • Posts: 15
    • View Profile
A question about mixing mods
« on: October 17, 2023, 09:37:55 am »
Hello all, this is less of a help request and more of an information request.  I am currently loving two mods, xpiratez and xcom files, and while I am having trouble (skill issue, not technical), I am having a blast with them both.
However, a thought has been kicking around in my head.  Would it be possible to pluck assets from one mod and plop them down in the other?  Smart guns for piratez, uber girls for the files, that sort of thing.  While both run on open xcom, I have no idea if this would be possible.  Would it be as simple as grabbing what files and assets I would want and moving them, would some integration need to be done, or would the mods explode in fire and the screams of dying programs if I dared to try?

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: A question about mixing mods
« Reply #1 on: October 17, 2023, 12:09:41 pm »
...would the mods explode in fire and the screams of dying programs ...
Close to this. :)
In fact, you need to create your own mod, based on this two, in order to create something working.
But
You can begin with adding one thing from Piratez to x-com files (or vice versa). Like one item, perhaps.