Author Topic: [Suggestion] Separating UFO Crash Mapblocks from UFO landing mapblocks.  (Read 1162 times)

Offline mutantlord

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Hi, I have a feature request, if this can be implemented one day.

I believe Finnik was also interested in this feature to also be allowed too.

This feature is to separate out mapBlocks for crash and landing ufos.

The reason for the raising for this feature is to allow human (or aliens) ufos or planes to have multiple different crash maps to select from. To allow more random crash configurations.

Instead of the Engine core explosion to create a crash map.

Please advise if this feature is easy to do, reject or allow. Thank you

Example code.

    battlescapeTerrainData:
      name: SKYSPOTTER
      mapDataSets:
        - BLANKS
        - PLANE
        - LIFTER
      mapBlocks: #Normal landing Map
        - name: FALCONPLANEENEMY
          width: 10
          length: 10   
      mapBlocksCrash: #Crash Maps
        - name: FALCONPLANEENEMYCRASH1
          width: 10
          length: 10   
        - name: FALCONPLANEENEMYCRASH2
          width: 10
          length: 10   
        - name: FALCONPLANEENEMYCRASH3
          width: 10
          length: 10   
        - name: FALCONPLANEENEMYCRASH4
          width: 10
          length: 10   
        - name: FALCONPLANEENEMYCRASH5
          width: 10
          length: 10   
        - name: FALCONPLANEENEMYCRASH6
          width: 10
          length: 10   

Offline mutantlord

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Re: [Suggestion] Separating UFO Crash Mapblocks from UFO landing mapblocks.
« Reply #1 on: December 09, 2023, 04:24:41 pm »
Any update on a feedback about this feature request is feasible to implement?

Offline Meridian

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Re: [Suggestion] Separating UFO Crash Mapblocks from UFO landing mapblocks.
« Reply #2 on: December 09, 2023, 05:00:01 pm »
It is feasible.

Offline mutantlord

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Re: [Suggestion] Separating UFO Crash Mapblocks from UFO landing mapblocks.
« Reply #3 on: December 09, 2023, 07:02:34 pm »
Thank you very much for replying. There are a lot of feature requests made here on this forum. Some are a lot harder to implement than others.

I understood a feature request can only be granted depending on your time and the number of other modders voting a yes for it.

I have no expectation that this will ever be granted. It is good enough to know and my only purpose in seeking for a reply, is to understand that it can be done.

For some feature request are not possible due to coding complexity.  In that case, it is futile to request it anyway. However, I have to ask the question because I am not a programmer. I have to understand that it is impossible to make it happen. So I know that it is no point in pushing for something that it is too hard and impossible.