Hi, I have a feature request, if this can be implemented one day.
I believe Finnik was also interested in this feature to also be allowed too.
This feature is to separate out mapBlocks for crash and landing ufos.
The reason for the raising for this feature is to allow human (or aliens) ufos or planes to have multiple different crash maps to select from. To allow more random crash configurations.
Instead of the Engine core explosion to create a crash map.
Please advise if this feature is easy to do, reject or allow. Thank you
Example code.
battlescapeTerrainData:
name: SKYSPOTTER
mapDataSets:
- BLANKS
- PLANE
- LIFTER
mapBlocks: #Normal landing Map
- name: FALCONPLANEENEMY
width: 10
length: 10
mapBlocksCrash: #Crash Maps
- name: FALCONPLANEENEMYCRASH1
width: 10
length: 10
- name: FALCONPLANEENEMYCRASH2
width: 10
length: 10
- name: FALCONPLANEENEMYCRASH3
width: 10
length: 10
- name: FALCONPLANEENEMYCRASH4
width: 10
length: 10
- name: FALCONPLANEENEMYCRASH5
width: 10
length: 10
- name: FALCONPLANEENEMYCRASH6
width: 10
length: 10