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Author Topic: [Answered] Efficient craft ammunition loading  (Read 860 times)

Offline Arctic

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[Answered] Efficient craft ammunition loading
« on: September 11, 2023, 02:10:55 pm »
There should be an option not to rearm a craft weapon if it would mean discarding ammunition (as some craft weapons take multi-round clips, such as the Cannon in UFO Defense). I'd like this to be implemented so I can avoid wasting valuable ammunition (otherwise, I am forced to perform an annoying game of disabling weapons until they are completely expended)

Online Meridian

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Re: Efficient craft ammunition loading
« Reply #1 on: December 10, 2023, 04:41:16 pm »
This was already discussed and solved here: https://openxcom.org/forum/index.php/topic,10448.0.html